lostnacked

Germany
47 matches tracked 19 matches in 30 days
Last updated:

How does lostnacked play?

Rating 0.90 K/R 0.68 ADR 73.4 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 9
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 11% weak 0.75 to 0.89 23% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

lostnacked gets the first kill in 11 of 100 rounds. 1 percentage point above the level 9 average (10%).

Rounds with first kill 11%+1 pp better than 62%
Opening duels won 52%+1 pp better than 61%

Clutch

Weakness
Last one alive

Averages 1.1 kills per match as the last one alive. 0.5 below the level 9 average (1.6).

Clutch 1v1 won 27%−11 pp better than 7%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?

61 of 100 kills by lostnacked are headshots. 13 percentage points above the level 9 average (48%).

Headshot rate 61%+13 pp better than 98%
AWP share of kills 10%0 pp on par
K/D 0.87−0.14 better than 6%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

lostnacked gets exactly 2 kills in 11.4 of 100 rounds. 1.7 percentage points below the level 9 average (13.1%).

2K rounds 11.4%−1.7 pp better than 9%
3K rounds 3.2%−0.8 pp better than 16%
MVPs per match 2.20.0 on par
4Ks and aces 6x 4K, 1 ace in 37 matches

Utility and deaths

Weakness
Nades, flashes and deaths

lostnacked dies in 78 of 100 rounds. 6 percentage points above the level 9 average (72%). Lower is better.

Utility hit rate 36%+1 pp better than 57%
Utility damage per round 3.0−1.3 better than 19%
Enemies flashed per round 0.11−0.17 better than 8%
Deaths per round 78%+6 pp better than 3%

Progress

One value per month, dashed line is the level 9 average
Whether lostnacked is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 37 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.76
JunJulAugSepOct

Best month: October 2026 with 0.76.

Patterns

Soon this shows where lostnacked loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.76 · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno11
55% -
0.60 -
68.4 -
0.79-
47% of 74 duels -
33% of 6 situations -
Dust 210
60% -
0.83 -
83.6 -
1.08-
57% of 49 duels -
33% of 3 situations -
Cache9
67% -
0.73 -
80.3 -
0.98-
60% of 43 duels -
0% of 5 situations -
Mirage6
50% -
0.80 -
82.6 -
1.13-
64% of 33 duels -
50% of 2 situations -
Ancient4
50% -
0.49 -
63.8 -
0.65-
36% of 11 duels -
0% of 2 situations -
Anubis4
0% -
0.57 -
62.2 -
0.71-
45% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lostnacked plays

Across 47 matches lostnacked averages K/R 0.68, ADR 73.4 and a rating of 0.90. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 15.9 kills per match with 61% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 14 of 47 matches the rating was 1.10 or higher (30%), in 28 it was below 0.90. In 37 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. Last 30 days: 19 matches, win rate 58%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.