lost1souls

Russia
64 matches tracked 21 matches in 30 days
Last updated:

How does lost1souls play?

Rating 0.97 K/R 0.69 ADR 75.4 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.8
Knife kills 1 in 64 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 6x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +12 pp
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 74.3, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −26 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.71 · Anubis

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
42% better than 22%
0.68 better than 25%
75.8 better than 29%
0.94 better than 22%
50% of 72 duels better than 46%
18% of 11 situations better than 7%
Mirage19
53% better than 58%
0.69 better than 30%
74.3 better than 20%
1.00 better than 45%
43% of 72 duels better than 13%
25% of 12 situations better than 16%
Ancient12
42% -
0.75 -
82.7 -
1.00-
58% of 57 duels -
13% of 15 situations -
Anubis5
60% -
0.80 -
86.1 -
1.19-
45% of 20 duels -
-
Cache3
33% -
0.52 -
67.7 -
0.73-
18% of 11 duels -
-
Inferno3
33% -
0.64 -
60.4 -
1.03-
63% of 8 duels -
50% of 2 situations -
Nuke3
67% -
0.57 -
64.4 -
0.75-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lost1souls plays

Across 64 matches lost1souls averages K/R 0.69, ADR 75.4 and a rating of 0.97. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 15.2 kills per match with 51% headshots. The strongest map is Mirage with a 53% win rate in 19 matches. In 24 of 64 matches the rating was 1.10 or higher (38%), in 29 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 0 aces. Improved over the last three months: Win rate +12 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 74.3, Headshots at 51%. Last 30 days: 21 matches, win rate 48%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.