losluditos

Germany
222 matches tracked 42 matches in 30 days
ELO ▲ 58
1,815
30-day peak: 1,815
Rank SA ▼ 1,507 places
#10,462
30 days · prev. #8,955 · best #8,955
Last updated:

How does losluditos play?

Rating 1.14 (from 183 matches) K/R 0.80 ADR 89.4 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 183 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
Multi-killsAWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.10+0.11 · Ø 0.99 better than 83%
Pistol kills per match 2.9
Knife kills 7 in 222 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.1%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 94%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 82%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 60x 4K, 5 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 88%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.12, Rating +0.74, ADR +10.9, Headshots +2 pp, Win rate +4 pp, ELO +316
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.72).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −7 ELO
68 matches · 62% win rate
From match 5 of the day +67 ELO
72 matches · 47% win rate
On Wednesdays +15 ELO, win rate 44%

losluditos loses the most ELO on Nuke: −7 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke68
62% better than 73%
0.86 better than 86%
95.6 better than 93%
1.22 better than 88%
55% of 401 duels better than 66%
46% of 39 situations better than 67%
Ancient43
56% better than 72%
0.82 better than 86%
91.2 better than 89%
1.14 better than 87%
61% of 216 duels better than 94%
31% of 16 situations better than 32%
Anubis42
57% better than 74%
0.78 better than 77%
87.7 better than 86%
1.11 better than 84%
53% of 224 duels better than 65%
29% of 17 situations better than 26%
Dust 226
46% better than 32%
0.74 better than 57%
83.0 better than 68%
1.07 better than 70%
52% of 106 duels better than 60%
43% of 7 situations better than 61%
Cache17
35% -
0.74 -
83.6 -
1.03-
52% of 73 duels -
40% of 5 situations -
Inferno11
45% -
0.73 -
80.6 -
1.06-
49% of 47 duels -
36% of 14 situations -
Mirage7
71% -
0.74 -
84.1 -
1.04-
44% of 34 duels -
50% of 2 situations -
Vertigo5
0% -
0.83 -
88.5 -
1.10-
50% of 30 duels -
25% of 4 situations -
Overpass3
0% -
0.66 -
77.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How losluditos plays

Across 222 matches losluditos averages K/R 0.80 and ADR 89.4; the rating across the 183 rated matches is 1.14. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 17.6 kills per match with 39% headshots. The strongest map is Nuke with a 62% win rate in 68 matches. In 92 of 183 matches the rating was 1.10 or higher (50%), in 50 it was below 0.90. In 180 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: October 2026 at 1.24. losluditos loses the most ELO on Nuke (−7 ELO, win rate 62%). Things go best on Anubis (+91 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +22 ELO. Improved over the last three months: K/R +0.12, Rating +0.74, ADR +10.9, Headshots +2 pp, Win rate +4 pp, ELO +316. Last 30 days: 42 matches, win rate 45%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.