losers1tryck

South Korea
230 matches tracked 23 matches in 30 days
ELO ▲ 74
2,802
30-day peak: 2,802
Rank EU
#17,107
South Korea #306 in South Korea
Last updated:

How does losers1tryck play?

Rating 1.00 (from 209 matches) K/R 0.69 ADR 74.9 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 209 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.8
Knife kills 1 in 230 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 42%
3K rounds 3.3%−1.0 pp · Ø 4.3% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 27x 4K, 1 ace in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 24%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Win rate +12 pp
= Stayed the same
K/R at 0.69, ADR at 75.4, Headshots at 60%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −64 ELO
29 matches · 45% win rate
On Dust 2 −58 ELO
105 matches · 54% win rate
On Saturdays −81 ELO, win rate 43%

losers1tryck loses the most ELO on Anubis: −64 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Inferno
  2. Most kills in a match: 31 · Cache
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
54% better than 53%
0.68 better than 18%
74.7 better than 17%
1.01 better than 32%
50% of 353 duels better than 38%
43% of 67 situations better than 63%
Cache36
50% better than 29%
0.70 better than 18%
77.3 better than 20%
1.03 better than 28%
60% of 127 duels better than 77%
52% of 23 situations better than 82%
Anubis29
45% better than 22%
0.70 better than 25%
77.7 better than 28%
1.01 better than 34%
51% of 87 duels better than 43%
30% of 10 situations better than 29%
Nuke27
41% better than 10%
0.66 better than 9%
71.5 better than 7%
0.93 better than 10%
56% of 86 duels better than 67%
32% of 19 situations better than 31%
Inferno23
61% better than 64%
0.68 better than 11%
71.9 better than 4%
0.97 better than 11%
48% of 100 duels better than 17%
40% of 15 situations right on the average
Ancient4
50% -
0.73 -
83.4 -
1.33-
50% of 12 duels -
100% of 1 situations -
Mirage3
67% -
0.88 -
76.1 -
1.18-
50% of 4 duels -
-
Overpass3
67% -
0.69 -
67.9 -
1.34-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How losers1tryck plays

Across 230 matches losers1tryck averages K/R 0.69 and ADR 74.9; the rating across the 209 rated matches is 1.00. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 74.9, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 60% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 71 of 209 matches the rating was 1.10 or higher (34%), in 84 it was below 0.90. In 170 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. losers1tryck loses the most ELO on Anubis (−64 ELO, win rate 45%). Improved over the last three months: Rating +0.05, Win rate +12 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.4, Headshots at 60%. Last 30 days: 23 matches, win rate 52%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.