lorenzzo666

USA
145 matches tracked 21 matches in 30 days
Last updated:

How does lorenzzo666 play?

Rating 1.03 K/R 0.73 ADR 79.9 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 4 aces in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07, ADR +5.0, Headshots +3 pp, ELO +245
= Stayed the same
K/R at 0.74
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
23 matches · 39% win rate
On Dust 2 −22 ELO
39 matches · 51% win rate
In match 1 of the day +25 ELO
38 matches · 50% win rate

lorenzzo666 loses the most ELO on Anubis: −35 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.94 · Mirage
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
68% better than 95%
0.72 right on the average
78.2 better than 41%
1.00 better than 48%
55% of 152 duels better than 76%
26% of 23 situations better than 18%
Dust 239
51% better than 52%
0.73 right on the average
78.5 better than 44%
1.05 better than 63%
52% of 143 duels better than 60%
38% of 24 situations better than 46%
Anubis23
39% better than 15%
0.75 better than 65%
81.8 better than 60%
1.03 better than 62%
54% of 83 duels better than 70%
44% of 16 situations better than 68%
Ancient22
68% better than 95%
0.78 better than 73%
88.1 better than 83%
1.09 better than 78%
51% of 117 duels right on the average
17% of 18 situations better than 9%
Inferno9
56% -
0.70 -
78.6 -
1.05-
42% of 33 duels -
56% of 9 situations -
Nuke5
20% -
0.70 -
73.9 -
0.95-
59% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lorenzzo666 plays

Across 145 matches lorenzzo666 averages K/R 0.73, ADR 79.9 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 78% of level 8 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Mirage with a 68% win rate in 44 matches. In 51 of 145 matches the rating was 1.10 or higher (35%), in 55 it was below 0.90. In 101 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. lorenzzo666 loses the most ELO on Anubis (−35 ELO, win rate 39%). Things go best on Mirage (+143 ELO, win rate 68%). Match no. 2 of the day goes best: 71% win rate, −4 ELO. Improved over the last three months: Rating +0.07, ADR +5.0, Headshots +3 pp, ELO +245. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74. Last 30 days: 21 matches, win rate 62%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.