lordwhyyy

Ukraine
On FACEIT since 2019 227 matches tracked 67 matches in 30 days
ELO ▼ 71
2,563
30-day peak: 2,680
Rank EU
#42,451
Ukraine #1,803 in Ukraine
Last updated:

How does lordwhyyy play?

Rating 0.95 (from 177 matches) K/R 0.66 ADR 74.7 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.6
Knife kills 1 in 227 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 21x 4K, 3 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.54, Win rate +6 pp, ELO +182
= Stayed the same
K/R at 0.66, ADR at 75.3, Headshots at 62%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.66 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −141 ELO
31 matches · 45% win rate
In match 4 of the day −116 ELO
28 matches · 43% win rate
On Sundays −38 ELO, win rate 39%

lordwhyyy loses the most ELO on Ancient: −141 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Aim_redline_faceit
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
60% better than 79%
0.70 better than 27%
80.5 better than 46%
0.97 better than 25%
53% of 172 duels better than 57%
44% of 25 situations better than 67%
Dust 253
47% better than 30%
0.66 better than 13%
73.3 better than 12%
0.97 better than 23%
49% of 136 duels better than 34%
33% of 21 situations better than 36%
Ancient31
45% better than 26%
0.65 better than 9%
75.9 better than 18%
0.90 better than 9%
38% of 91 duels better than 2%
30% of 10 situations better than 28%
Anubis27
48% better than 34%
0.64 better than 8%
73.5 better than 12%
0.93 better than 14%
46% of 82 duels better than 18%
33% of 9 situations better than 35%
Nuke17
53% better than 45%
0.66 better than 9%
71.6 better than 7%
0.96-
50% of 32 duels better than 36%
67% of 6 situations better than 95%
Inferno16
50% better than 28%
0.57 better than 1%
67.2 better than 1%
0.95-
58% of 38 duels better than 70%
75% of 4 situations better than 98%
Cache8
38% -
0.61 -
66.8 -
0.83-
34% of 29 duels -
0% of 5 situations -
Overpass4
75% -
0.55 -
64.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lordwhyyy plays

Across 227 matches lordwhyyy averages K/R 0.66 and ADR 74.7; the rating across the 177 rated matches is 0.95. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.93, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 62% headshots. The strongest map is Mirage with a 60% win rate in 67 matches. In 55 of 177 matches the rating was 1.10 or higher (31%), in 83 it was below 0.90. In 170 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.00. lordwhyyy loses the most ELO on Ancient (−141 ELO, win rate 45%). Things go best in match 3 of the day (+81 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +81 ELO. Improved over the last three months: Rating +0.54, Win rate +6 pp, ELO +182. Unchanged in recent months: K/R at 0.66, ADR at 75.3, Headshots at 62%. Last 30 days: 67 matches, win rate 52%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.