lord-tck

Portugal
24 matches tracked 16 matches in 30 days
Last updated:

How does lord-tck play?

Rating 0.92 K/R 0.66 ADR 73.7 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 8% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 5%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (47%).

Headshot rate 31%−16 pp · Ø 47% better than 1%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.9%).

2K rounds 11.3%−1.6 pp · Ø 12.9% better than 10%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 1x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether lord-tck is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

Soon this shows where lord-tck loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Inferno
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
50% -
0.73 -
80.9 -
1.01-
59% of 49 duels -
50% of 6 situations -
Inferno5
20% -
0.77 -
75.2 -
1.13-
55% of 22 duels -
0% of 3 situations -
Dust 24
75% -
0.52 -
59.8 -
0.68-
35% of 17 duels -
0% of 1 situations -
Cache3
0% -
0.56 -
68.4 -
0.79-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lord-tck plays

Across 24 matches lord-tck averages K/R 0.66, ADR 73.7 and a rating of 0.92. Most room to improve: Headshot rate at 31%, better than only 1% of level 7 players. Averages 14.9 kills per match with 31% headshots. In 5 of 24 matches the rating was 1.10 or higher (21%), in 12 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 16 matches, win rate 44%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.