lor9nco

Serbia
134 matches tracked
ELO ▲ 48
2,020
30-day peak: 2,020
Rank EU
#229,443
Serbia #2,254 in Serbia
Last updated:

How does lor9nco play?

Rating 0.99 (from 122 matches) K/R 0.72 ADR 78.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.4
Knife kills 1 in 134 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 4x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +99
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 78.8, Headshots at 57%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −60 ELO
49 matches · 43% win rate
On Anubis −59 ELO
21 matches · 57% win rate
Between 18:00 and 24:00 −57 ELO, win rate 42%
On Fridays ±0 ELO, win rate 43%

lor9nco loses the most ELO from match 5 of the day: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
42% better than 19%
0.68 better than 23%
77.5 better than 35%
0.96 better than 27%
54% of 133 duels better than 67%
35% of 23 situations better than 41%
Ancient27
67% better than 90%
0.78 better than 69%
82.2 better than 57%
1.06 better than 61%
51% of 104 duels right on the average
30% of 10 situations better than 31%
Anubis21
57% better than 70%
0.76 better than 62%
80.4 better than 50%
1.03 right on the average
55% of 69 duels better than 70%
43% of 7 situations better than 63%
Nuke19
37% better than 7%
0.69 better than 20%
78.3 better than 30%
0.93 better than 13%
48% of 64 duels better than 23%
21% of 14 situations better than 13%
Inferno9
33% -
0.73 -
75.3 -
0.95-
39% of 18 duels -
50% of 2 situations -
Dust 28
50% -
0.68 -
77.9 -
0.95-
41% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lor9nco plays

Across 134 matches lor9nco averages K/R 0.72 and ADR 78.9; the rating across the 122 rated matches is 0.99. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 58% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 39 of 122 matches the rating was 1.10 or higher (32%), in 53 it was below 0.90. In 45 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. lor9nco loses the most ELO from match 5 of the day (−60 ELO, win rate 43%). Things go best in match 1 of the day (+61 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +61 ELO. Improved over the last three months: ELO +99. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 78.8, Headshots at 57%, Win rate at 47%. Last 30 days: 9 matches, win rate 56%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.