lopes_-

Brazil
123 matches tracked 22 matches in 30 days
ELO ▼ 21
2,435
30-day peak: 2,466
Rank SA ▼ 124 places
#1,458
BR #953 in BR
30 days · prev. #1,334 · best #1,334
Last updated:

How does lopes_- play?

Rating 1.32 (from 95 matches) K/R 0.88 ADR 92.3 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 95 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 41% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 59%+9 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.00).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.29+0.29 · Ø 1.00 better than 97%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.0%).

2K rounds 16.4%+3.3 pp · Ø 13.1% better than 96%
3K rounds 6.7%+2.7 pp · Ø 4.0% better than 99%
MVPs per match 3.1+0.9 · Ø 2.2 better than 97%
4Ks and aces 40x 4K, 3 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 18%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.16, ADR +16.7, Headshots +8 pp, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −50

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.83
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.92 (at the start 0.76). Well above the average (0.72).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −67 ELO
50 matches · 42% win rate
On Mirage −16 ELO
47 matches · 49% win rate
Between 18:00 and 24:00 −81 ELO, win rate 34%
On Mondays −69 ELO, win rate 43%

lopes_- loses the most ELO in match 1 of the day: −67 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.62 · Nuke

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 39%
0.90 better than 96%
92.5 better than 92%
1.35 better than 99%
62% of 159 duels better than 95%
29% of 21 situations better than 22%
Dust 237
51% better than 49%
0.81 better than 80%
88.9 better than 84%
1.21 better than 91%
56% of 106 duels better than 75%
52% of 21 situations better than 83%
Nuke10
80% -
0.96 -
93.3 -
1.51-
70% of 27 duels -
50% of 2 situations -
Anubis9
56% -
0.96 -
100.3 -
1.43-
47% of 36 duels -
40% of 5 situations -
Ancient8
75% -
0.92 -
91.9 -
1.32-
56% of 25 duels -
64% of 11 situations -
Vertigo5
80% -
0.92 -
104.7 -
1.28-
66% of 29 duels -
67% of 3 situations -
Cache4
25% -
0.93 -
92.6 -
1.27-
33% of 15 duels -
67% of 3 situations -
Inferno3
33% -
0.75 -
77.3 -
1.22-
80% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lopes_- plays

Across 123 matches lopes_- averages K/R 0.88 and ADR 92.3; the rating across the 95 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 54% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 63 of 95 matches the rating was 1.10 or higher (66%), in 11 it was below 0.90. In 95 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.34. lopes_- loses the most ELO in match 1 of the day (−67 ELO, win rate 42%). Things go best in match 2 of the day (+100 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +100 ELO. Improved over the last three months: K/R +0.16, ADR +16.7, Headshots +8 pp, Win rate +16 pp. Got weaker: ELO −50. Last 30 days: 22 matches, win rate 41%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.