lop

Russia
On FACEIT since 2022 248 matches tracked 64 matches in 30 days
ELO ▼ 248
2,266
30-day peak: 2,514
Rank EU
#110,814
Russia #31,569 in Russia
Last updated:

How does lop play?

Rating 1.06 K/R 0.77 ADR 83.0 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 248 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.5
Knife kills 13 in 248 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 44x 4K, 2 aces in 191 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.19, Rating +0.23, ADR +16.4
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −258

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.62). Clearly above the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
36 matches · 42% win rate
From match 5 of the day −30 ELO
72 matches · 35% win rate
On Fridays ±0 ELO, win rate 40%

lop loses the most ELO on Anubis: −60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Inferno
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
46% better than 27%
0.77 better than 62%
83.0 better than 59%
1.04 right on the average
54% of 413 duels better than 66%
25% of 48 situations better than 17%
Dust 256
48% better than 37%
0.78 better than 67%
84.6 better than 65%
1.11 better than 71%
50% of 253 duels better than 42%
31% of 35 situations better than 32%
Anubis36
42% better than 18%
0.72 better than 38%
78.7 better than 35%
0.99 better than 33%
52% of 154 duels right on the average
22% of 18 situations better than 13%
Ancient35
40% better than 15%
0.78 better than 66%
85.4 better than 69%
1.07 better than 62%
44% of 175 duels better than 13%
56% of 18 situations better than 88%
Nuke16
63% better than 74%
0.84 better than 78%
86.4 better than 68%
1.17 better than 77%
49% of 71 duels better than 30%
40% of 10 situations right on the average
Cache11
64% -
0.82 -
87.6 -
1.13-
58% of 50 duels -
100% of 1 situations -
Inferno10
50% -
0.72 -
75.0 -
1.01-
31% of 49 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lop plays

Across 248 matches lop averages K/R 0.77, ADR 83.0 and a rating of 1.06. Biggest strength: 3K rounds at 5.2%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 103 of 248 matches the rating was 1.10 or higher (42%), in 82 it was below 0.90. In 191 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. lop loses the most ELO on Anubis (−60 ELO, win rate 42%). Things go best in match 4 of the day (+46 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +46 ELO. Improved over the last three months: K/R +0.19, Rating +0.23, ADR +16.4. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −258. Last 30 days: 64 matches, win rate 50%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.