loowcortisol

Moldova
On FACEIT since 2017 174 matches tracked 73 matches in 30 days
Last updated:

How does loowcortisol play?

Rating 1.09 K/R 0.79 ADR 85.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.4
Knife kills 4 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 23x 4K, 5 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +403
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.15, Rating −0.19, ADR −15.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.77 (at the start 0.92). Slightly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
23 matches · 57% win rate
In match 1 of the day +90 ELO
50 matches · 46% win rate
Between 0:00 and 6:00 +15 ELO, win rate 48%
On Tuesdays ±0 ELO, win rate 35%

loowcortisol loses the most ELO on Ancient: −1 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
60% better than 81%
0.82 better than 81%
88.3 better than 82%
1.15 better than 82%
51% of 273 duels right on the average
48% of 21 situations better than 78%
Dust 246
43% better than 21%
0.82 better than 81%
88.7 better than 83%
1.13 better than 77%
46% of 237 duels better than 20%
35% of 23 situations better than 45%
Anubis24
58% better than 68%
0.75 right on the average
83.8 better than 64%
1.02 better than 43%
48% of 135 duels better than 26%
36% of 11 situations better than 48%
Ancient23
57% better than 66%
0.77 better than 61%
83.2 better than 58%
1.03 better than 47%
54% of 123 duels better than 64%
42% of 12 situations better than 61%
Inferno13
62% -
0.85 -
85.2 -
1.18-
60% of 75 duels -
50% of 4 situations -
Cache9
67% -
0.66 -
76.0 -
0.89-
51% of 43 duels -
80% of 5 situations -
Nuke7
43% -
0.71 -
79.3 -
0.96-
41% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loowcortisol plays

Across 174 matches loowcortisol averages K/R 0.79, ADR 85.9 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 85.9, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 87 of 174 matches the rating was 1.10 or higher (50%), in 47 it was below 0.90. In 132 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: July 2026 at 1.26. loowcortisol loses the most ELO on Ancient (−1 ELO, win rate 57%). Things go best in match 3 of the day (+75 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +75 ELO. Improved over the last three months: Win rate +8 pp, ELO +403. Got weaker: K/R −0.15, Rating −0.19, ADR −15.4. Unchanged in recent months: Headshots at 51%. Last 30 days: 73 matches, win rate 52%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.