loooner1

Poland
On FACEIT since 2025 206 matches tracked 79 matches in 30 days
ELO ▼ 19
2,198
30-day peak: 2,217
Rank EU
#136,397
Poland #7,498 in Poland
Last updated:

How does loooner1 play?

Rating 1.04 K/R 0.74 ADR 82.6 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 37x 4K, 4 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether loooner1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 204 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
57 matches · 56% win rate
In match 1 of the day +6 ELO
39 matches · 41% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%
On Sundays ±0 ELO, win rate 35%

loooner1 loses the most ELO on Mirage: −11 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 67%
0.75 better than 57%
83.5 better than 66%
1.05 better than 59%
49% of 239 duels better than 40%
31% of 36 situations better than 29%
Dust 236
39% better than 12%
0.71 better than 36%
80.7 better than 48%
1.02 better than 46%
49% of 183 duels better than 37%
32% of 28 situations better than 34%
Anubis35
43% better than 21%
0.70 better than 31%
82.2 better than 58%
0.97 better than 28%
46% of 146 duels better than 20%
50% of 24 situations better than 80%
Ancient31
55% better than 59%
0.75 better than 54%
81.5 better than 49%
1.03 right on the average
55% of 142 duels better than 70%
45% of 22 situations better than 69%
Cache28
57% -
0.78 -
83.5 -
1.13-
54% of 125 duels -
33% of 15 situations -
Nuke11
45% -
0.76 -
81.9 -
1.07-
47% of 55 duels -
10% of 10 situations -
Inferno6
33% -
0.72 -
90.9 -
1.00-
48% of 27 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loooner1 plays

Across 206 matches loooner1 averages K/R 0.74, ADR 82.6 and a rating of 1.04. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 61% headshots. The strongest map is Cache with a 57% win rate in 28 matches. In 84 of 206 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 201 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. loooner1 loses the most ELO on Mirage (−11 ELO, win rate 56%). Things go best on Dust 2 (+83 ELO, win rate 39%). Match no. 4 of the day goes best: 57% win rate, +21 ELO. Last 30 days: 79 matches, win rate 49%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.