looderq

Ukraine
158 matches tracked 21 matches in 30 days
Last updated:

How does looderq play?

Rating 1.01 K/R 0.76 ADR 80.9 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerEntryMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (47%).

Headshot rate 33%−14 pp · Ø 47% better than 3%
AWP share of kills 38%+27 pp · Ø 11% better than 98%
K/D 0.97−0.01 · Ø 0.98 better than 46%
Pistol kills per match 3.6
Knife kills 13 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.9%).

2K rounds 14.9%+2.0 pp · Ø 12.9% better than 91%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 78%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 19x 4K, 3 aces in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.9 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 0.9−3.2 · Ø 4.1 better than 1%
Enemies flashed per round 0.05−0.21 · Ø 0.26 better than 2%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.10, ADR +9.1, ELO +355
= Stayed the same
Headshots at 34%, Win rate at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.71).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −47 ELO
21 matches · 29% win rate
On Anubis −25 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −47 ELO, win rate 33%

looderq loses the most ELO in match 4 of the day: −47 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 30%
0.78 better than 81%
82.7 better than 72%
1.03 better than 68%
50% of 379 duels right on the average
30% of 27 situations better than 30%
Dust 243
51% better than 53%
0.75 better than 68%
80.8 better than 59%
0.99 better than 48%
55% of 274 duels better than 80%
54% of 13 situations better than 88%
Ancient20
45% better than 30%
0.77 better than 73%
82.1 better than 64%
1.03 better than 64%
52% of 132 duels better than 62%
50% of 10 situations better than 80%
Anubis20
40% better than 15%
0.84 better than 96%
88.9 better than 92%
1.14 better than 90%
61% of 123 duels better than 93%
44% of 16 situations better than 68%
Nuke10
40% -
0.57 -
62.8 -
0.73-
43% of 49 duels -
25% of 4 situations -
Inferno8
25% -
0.71 -
74.5 -
0.96-
50% of 46 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How looderq plays

Across 158 matches looderq averages K/R 0.76, ADR 80.9 and a rating of 1.01. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 7 players. Averages 16.8 kills per match with 33% headshots. The strongest map is Dust 2 with a 51% win rate in 43 matches. In 54 of 158 matches the rating was 1.10 or higher (34%), in 68 it was below 0.90. In 78 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.21. looderq loses the most ELO in match 4 of the day (−47 ELO, win rate 29%). Things go best in match 2 of the day (+52 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +52 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +9.1, ELO +355. Unchanged in recent months: Headshots at 34%, Win rate at 44%. Last 30 days: 21 matches, win rate 52%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.