lonely_666

Russia
On FACEIT since 2025 313 matches tracked 86 matches in 30 days
ELO ▼ 74
2,054
30-day peak: 2,224
Rank EU
#206,938
Russia #58,368 in Russia
Last updated:

How does lonely_666 play?

Rating 0.98 K/R 0.72 ADR 79.3 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 313 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.6
Knife kills 12 in 313 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 32x 4K, 5 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +400
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 79.6
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
78 matches · 45% win rate
On Anubis −5 ELO
62 matches · 48% win rate
On Wednesdays −26 ELO, win rate 42%

lonely_666 loses the most ELO on Mirage: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.09 · Nuke

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
45% better than 28%
0.69 better than 27%
78.4 better than 39%
0.95 better than 24%
49% of 321 duels better than 38%
38% of 42 situations right on the average
Dust 272
47% better than 33%
0.73 better than 46%
78.8 better than 39%
1.01 better than 42%
51% of 347 duels right on the average
33% of 54 situations better than 37%
Anubis62
48% better than 40%
0.73 better than 46%
79.8 better than 46%
1.01 better than 44%
50% of 299 duels better than 41%
38% of 34 situations right on the average
Ancient52
54% better than 57%
0.66 better than 14%
76.3 better than 24%
0.89 better than 11%
51% of 283 duels right on the average
30% of 30 situations better than 31%
Nuke28
43% better than 16%
0.77 better than 54%
83.4 better than 53%
1.05 better than 48%
55% of 141 duels better than 61%
19% of 26 situations better than 10%
Cache12
67% -
0.81 -
84.2 -
1.16-
61% of 56 duels -
42% of 12 situations -
Inferno9
67% -
0.75 -
85.3 -
1.00-
55% of 62 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lonely_666 plays

Across 313 matches lonely_666 averages K/R 0.72, ADR 79.3 and a rating of 0.98. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 104 of 313 matches the rating was 1.10 or higher (33%), in 124 it was below 0.90. In 254 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.01. lonely_666 loses the most ELO on Mirage (−20 ELO, win rate 45%). Things go best on Ancient (+111 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +84 ELO. Improved over the last three months: Headshots +2 pp, ELO +400. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 79.6. Last 30 days: 86 matches, win rate 48%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.