londonrain99

Portugal
On FACEIT since 2017 254 matches tracked 65 matches in 30 days
ELO ▲ 103
3,009
30-day peak: 3,094
Rank EU ▲ 665 places
#8,056
Portugal #100 in Portugal
30 days · prev. #8,721 · best #6,805
Last updated:

How does londonrain99 play?

Rating 0.93 K/R 0.70 ADR 79.3 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 254 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.89−0.16 · Ø 1.05 better than 3%
Pistol kills per match 2.8
Knife kills 7 in 254 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 33x 4K, 1 ace in 162 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 79%+8 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +9.4, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, ELO −56

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.75).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −273 ELO
83 matches · 43% win rate
On Dust 2 −107 ELO
63 matches · 51% win rate
Between 0:00 and 6:00 −132 ELO, win rate 45%
On Thursdays −149 ELO, win rate 39%

londonrain99 loses the most ELO in match 1 of the day: −273 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Nuke
  2. Most kills in a match: 57 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
48% better than 22%
0.71 better than 26%
80.0 better than 38%
0.93 better than 10%
49% of 704 duels better than 28%
43% of 28 situations better than 63%
Dust 263
51% better than 35%
0.69 better than 19%
79.1 better than 35%
0.92 better than 8%
46% of 437 duels better than 17%
50% of 20 situations better than 78%
Ancient40
53% better than 41%
0.72 better than 30%
81.1 better than 43%
0.93 better than 10%
52% of 260 duels better than 46%
30% of 10 situations better than 28%
Anubis26
62% better than 73%
0.69 better than 21%
75.7 better than 20%
0.96 better than 18%
51% of 173 duels better than 40%
9% of 11 situations better than 3%
Nuke11
55% -
0.71 -
79.5 -
0.97-
52% of 89 duels -
50% of 6 situations -
Inferno8
50% -
0.71 -
77.6 -
0.88-
53% of 55 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How londonrain99 plays

Across 254 matches londonrain99 averages K/R 0.70, ADR 79.3 and a rating of 0.93. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 69 of 254 matches the rating was 1.10 or higher (27%), in 127 it was below 0.90. In 162 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. londonrain99 loses the most ELO in match 1 of the day (−273 ELO, win rate 43%). Things go best on Mirage (+86 ELO, win rate 48%). Match no. 4 of the day goes best: 65% win rate, +78 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +9.4, Win rate +3 pp. Got weaker: Headshots −6 pp, ELO −56. Last 30 days: 65 matches, win rate 57%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.