lolme1sterr

St. Lucia
On FACEIT since 2023 364 matches tracked 85 matches in 30 days
Last updated:

How does lolme1sterr play?

Rating 1.03 K/R 0.76 ADR 83.0 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 364 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 54%+4 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 94%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 1.03+0.03 · Ø 1.00 better than 64%
Pistol kills per match 2.3
Knife kills 4 in 364 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 81%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 69%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 57x 4K, 8 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +7.8
= Stayed the same
Headshots at 57%
▼ Got worse
Win rate −8 pp, ELO −202

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −3 ELO
25 matches · 40% win rate
On Nuke −2 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 +31 ELO, win rate 44%
On Sundays +7 ELO, win rate 47%

lolme1sterr loses the most ELO on Inferno: −3 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Nuke
  2. Highest rating in a match: 2.98 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
58% better than 77%
0.77 better than 73%
83.9 better than 72%
1.06 better than 71%
53% of 394 duels better than 66%
37% of 52 situations better than 46%
Dust 265
63% better than 88%
0.79 better than 81%
83.4 better than 71%
1.10 better than 80%
54% of 221 duels better than 70%
33% of 33 situations better than 35%
Ancient49
65% better than 87%
0.74 better than 58%
80.6 better than 52%
1.00 right on the average
58% of 150 duels better than 87%
30% of 20 situations better than 35%
Anubis40
43% better than 21%
0.69 better than 32%
79.4 better than 48%
0.96 better than 32%
51% of 154 duels right on the average
44% of 16 situations better than 66%
Cache38
50% -
0.74 -
84.4 -
1.02-
55% of 124 duels -
39% of 18 situations -
Nuke34
41% better than 16%
0.80 better than 73%
90.6 better than 87%
1.06 better than 56%
51% of 157 duels better than 44%
19% of 16 situations better than 13%
Inferno25
40% better than 13%
0.66 better than 27%
73.5 better than 22%
0.89 better than 16%
50% of 80 duels better than 42%
50% of 10 situations better than 76%
Vertigo7
43% -
0.84 -
93.2 -
1.13-
43% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lolme1sterr plays

Across 364 matches lolme1sterr averages K/R 0.76, ADR 83.0 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 94% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 16.6 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 49 matches. In 149 of 364 matches the rating was 1.10 or higher (41%), in 146 it was below 0.90. In 286 matches with detailed stats: 57 4Ks and 8 aces. Best month by rating: October 2026 at 1.13. lolme1sterr loses the most ELO on Inferno (−3 ELO, win rate 40%). Things go best on Dust 2 (+153 ELO, win rate 63%). From match no. 5 of the day on, things go best: 59% win rate, +307 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.8. Got weaker: Win rate −8 pp, ELO −202. Unchanged in recent months: Headshots at 57%. Last 30 days: 85 matches, win rate 56%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.