lolik--
Name history of lolik--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so clearly below the average (49%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average49% headshots and so clearly above the average (44%).
Impact
WeaknessExactly 2 kills in 10.8% of rounds and so clearly below the average (12.7%).
Utility and deaths
Average0.07 enemies flashed per round and so well below the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.63 (at the start 0.74). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.86 (at the start 1.01). Well below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 80.6. Last 3 months: 69.4 (at the start 79.7). Clearly below the average (77.8).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 50% (at the start 46%). Well above the average (44%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 44% (at the start 54%). Well below the average (51%).
Best month: August 2026 with 1,992. Last 3 months: 1,760 (at the start 1,615).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 229 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lolik-- loses the most ELO on Mirage: −56 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Anubis
- Most kills in a match: 37 · Mirage
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 229 matchesCompared with players on the same level who have at least 15 matches on the map.
How lolik-- plays
Across 229 matches lolik-- averages K/R 0.66, ADR 71.8 and a rating of 0.90. Biggest strength: Headshot rate at 49%, better than 80% of level 5 players. Most room to improve: Damage per round (ADR) at 71.8, better than only 16% of level 5 players. Averages 14.3 kills per match with 49% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 48 of 229 matches the rating was 1.10 or higher (21%), in 120 it was below 0.90. In 152 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. lolik-- loses the most ELO on Mirage (−56 ELO, win rate 40%). Things go best on Nuke (+56 ELO, win rate 64%). Match no. 2 of the day goes best: 53% win rate, −5 ELO. Improved over the last three months: Headshots +4 pp, ELO +145. Got weaker: K/R −0.11, Rating −0.15, ADR −10.3, Win rate −10 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.