log1kos

USA
133 matches tracked 21 matches in 30 days
Last updated:

How does log1kos play?

Rating 1.07 (from 109 matches) K/R 0.74 ADR 78.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 109 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.2
Knife kills 3 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 17x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +4.3, Headshots +6 pp
= Stayed the same
Rating at 1.07, ELO at 1,979
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.70). Slightly above the average (0.72).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −87 ELO
21 matches · 33% win rate
On Dust 2 −37 ELO
28 matches · 57% win rate
Between 12:00 and 18:00 −136 ELO, win rate 36%
On Saturdays −108 ELO, win rate 36%

log1kos loses the most ELO on Anubis: −87 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.17 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 73%
0.72 better than 45%
75.6 better than 28%
1.01 better than 48%
57% of 68 duels better than 83%
57% of 14 situations better than 90%
Ancient24
46% better than 31%
0.70 better than 31%
75.5 better than 22%
1.06 better than 67%
56% of 48 duels better than 78%
36% of 14 situations better than 47%
Anubis21
33% better than 7%
0.71 better than 37%
77.6 better than 35%
0.97 better than 30%
43% of 80 duels better than 12%
50% of 8 situations better than 77%
Mirage18
44% better than 26%
0.70 better than 34%
75.1 better than 23%
1.04 better than 60%
46% of 48 duels better than 24%
33% of 9 situations better than 37%
Nuke17
53% better than 41%
0.78 better than 59%
83.7 better than 57%
1.09 better than 62%
61% of 46 duels better than 91%
21% of 14 situations better than 13%
Cache14
50% -
0.82 -
86.7 -
1.18-
51% of 39 duels -
45% of 11 situations -
Inferno8
63% -
0.82 -
83.8 -
1.24-
62% of 34 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How log1kos plays

Across 133 matches log1kos averages K/R 0.74 and ADR 78.8; the rating across the 109 rated matches is 1.07. Biggest strength: 3K rounds at 4.8%, better than 82% of level 9 players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 9 players. Averages 16.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 50 of 109 matches the rating was 1.10 or higher (46%), in 39 it was below 0.90. In 72 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. log1kos loses the most ELO on Anubis (−87 ELO, win rate 33%). Things go best on Ancient (+2 ELO, win rate 46%). Match no. 2 of the day goes best: 58% win rate, −32 ELO. Improved over the last three months: K/R +0.05, ADR +4.3, Headshots +6 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: Rating at 1.07, ELO at 1,979. Last 30 days: 21 matches, win rate 48%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.