lofe999

Czech Republic
100 matches tracked
Last updated:

How does lofe999 play?

Rating 1.02 K/R 0.72 ADR 76.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 53%+4 pp · Ø 49% better than 82%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (44%).

Headshot rate 57%+13 pp · Ø 44% better than 97%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.05+0.08 · Ø 0.97 better than 83%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 26%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 35%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 7x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 35%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 34%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.07, Rating −0.14, ADR −5.1, Win rate −15 pp, ELO −233

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Just below the average (0.71).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −29 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 28 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
46% better than 39%
0.75 better than 76%
81.6 better than 73%
1.06 better than 81%
55% of 87 duels better than 83%
43% of 23 situations better than 69%
Mirage22
50% right on the average
0.75 better than 72%
79.7 better than 62%
1.05 better than 76%
61% of 75 duels better than 96%
53% of 19 situations better than 86%
Anubis19
63% better than 87%
0.73 better than 64%
74.8 better than 31%
1.08 better than 84%
43% of 49 duels better than 17%
39% of 23 situations better than 57%
Ancient16
50% right on the average
0.70 right on the average
74.1 better than 29%
1.04 better than 77%
63% of 43 duels better than 98%
36% of 14 situations right on the average
Nuke7
57% -
0.60 -
66.0 -
0.83-
48% of 29 duels -
40% of 5 situations -
Cache6
33% -
0.69 -
75.2 -
0.92-
50% of 16 duels -
67% of 3 situations -
Inferno4
25% -
0.50 -
55.1 -
0.69-
40% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lofe999 plays

Across 100 matches lofe999 averages K/R 0.72, ADR 76.0 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 97% of level 5 players. Averages 15.3 kills per match with 57% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 38 of 100 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. Things go best on Dust 2 (+27 ELO, win rate 46%). Match no. 2 of the day goes best: 61% win rate. Got weaker: K/R −0.07, Rating −0.14, ADR −5.1, Win rate −15 pp, ELO −233. Unchanged in recent months: Headshots at 57%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.