loco_juice
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (49%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.12 K/D and so clearly above the average (0.97).
Impact
StrengthExactly 2 kills in 15.5% of rounds and so well above the average (12.8%).
Utility and deaths
Average4.9 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17. Last 3 months: 1.11 (at the start 1.07). Well above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 91.9. Last 3 months: 87.6 (at the start 82.3). Clearly above the average (78.5).
Share of headshot kills
Best month: June 2026 with 48%. Last 3 months: 42% (at the start 43%). Well below the average (48%).
Matches won (win rate)
Best month: June 2026 with 46%. Last 3 months unchanged at 44%. Slightly below the average (46%).
Best month: September 2026 with 1,948.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
loco_juice loses the most ELO on Anubis: −33 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.77 · Ancient
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 49 · Anubis
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How loco_juice plays
Across 157 matches loco_juice averages K/R 0.80, ADR 86.1 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 86.1, better than 87% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 21% of level 8 players. Averages 17.8 kills per match with 42% headshots. The strongest map is Ancient with a 58% win rate in 43 matches. In 70 of 157 matches the rating was 1.10 or higher (45%), in 38 it was below 0.90. In 114 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 1.17. loco_juice loses the most ELO on Anubis (−33 ELO, win rate 38%). Things go best on Ancient (+89 ELO, win rate 58%). Match no. 3 of the day goes best: 63% win rate, +87 ELO. Improved over the last three months: ADR +5.3. Unchanged in recent months: K/R at 0.81, Rating at 1.11, Headshots at 42%, Win rate at 44%. Last 30 days: 61 matches, win rate 44%, net ELO +44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.