loco90

Germany
95 matches tracked
Last updated:

How does loco90 play?

Rating 0.84 (from 54 matches) K/R 0.64 ADR 70.9 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 46%
Player type
Clicks heads
Higher headshot rate than the level 1 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 1

Compared with 453 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (8%).

Rounds with first kill 6%−2 pp · Ø 8% better than 26%
Opening duels won 41%−5 pp · Ø 46% better than 34%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (37%).

Clutch 1v1 won 21%−16 pp · Ø 37% better than 5%
Clutch 1v2 won 15%−2 pp · Ø 17% better than 37%
Clutch kills per match 1.5+0.1 · Ø 1.4 better than 69%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well above the average (37%).

Headshot rate 45%+8 pp · Ø 37% better than 84%
AWP share of kills 6%−5 pp · Ø 11% better than 42%
K/D 0.830.00 · Ø 0.83 right on the average
Pistol kills per match 1.6

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well above the average (1.6).

2K rounds 10.2%−0.4 pp · Ø 10.6% better than 42%
3K rounds 3.1%+0.2 pp · Ø 2.9% better than 69%
MVPs per match 1.9+0.3 · Ø 1.6 better than 77%
4Ks and aces 7x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 42%+9 pp · Ø 33% better than 94%
Utility damage per round 5.6+2.7 · Ø 2.9 better than 93%
Enemies flashed per round 0.09−0.11 · Ø 0.20 better than 24%
Deaths per round 77%+2 pp · Ø 75% better than 37%

Progress

One value per month, dashed line is the level 1 average
▲ Improved
Headshots +5 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −6.9

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.51
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.60 (at the start 0.69). Just below the average (0.62).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
29 matches · 48% win rate

loco90 loses the most ELO on Dust 2: −57 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
48% better than 54%
0.57 better than 36%
66.6 better than 40%
0.83 right on the average
39% of 69 duels better than 31%
7% of 14 situations better than 4%
Mirage21
57% better than 86%
0.70 better than 84%
75.2 better than 76%
1.05-
50% of 26 duels better than 81%
40% of 10 situations better than 66%
Anubis15
60% better than 83%
0.60 better than 28%
69.9 better than 35%
0.70-
30% of 27 duels better than 4%
50% of 2 situations better than 82%
Ancient13
54% -
0.70 -
74.6 -
0.90-
43% of 21 duels -
0% of 4 situations -
Inferno9
33% -
0.60 -
65.4 -
0.76-
53% of 15 duels -
0% of 5 situations -
Cache4
75% -
0.64 -
72.7 -
0.50-
0% of 1 duels -
-
Nuke4
50% -
0.85 -
83.8 -
0.84-
44% of 9 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loco90 plays

Across 95 matches loco90 averages K/R 0.64 and ADR 70.9; the rating across the 54 rated matches is 0.84. Biggest strength: Utility hit rate at 42%, better than 94% of level 1 players. Most room to improve: Clutch 1v1 won at 21%, better than only 5% of level 1 players. Averages 13.8 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 12 of 54 matches the rating was 1.10 or higher (22%), in 32 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. loco90 loses the most ELO on Dust 2 (−57 ELO, win rate 48%). Things go best in match 2 of the day (±0 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: Headshots +5 pp, Win rate +3 pp. Got weaker: K/R −0.09, ADR −6.9. Last 30 days: 1 matches, win rate 0%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.