lockstock-

Russia
On FACEIT since 2025 639 matches tracked 161 matches in 30 days
ELO ▼ 106
3,625
30-day peak: 3,819
Rank EU ▼ 470 places
#693
Russia #194 in Russia
30 days · prev. #223 · best #223
Last updated:

How does lockstock- play?

Rating 1.18 K/R 0.83 ADR 85.2 from 639 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 145 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (589 matches).

3,500+ ELO

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (53%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 57%+4 pp · Ø 53% better than 69%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 38%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 80%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (54%).

Headshot rate 49%−5 pp · Ø 54% better than 26%
AWP share of kills 27%+14 pp · Ø 13% better than 84%
K/D 1.22+0.11 · Ø 1.11 better than 69%
Pistol kills per match 3.3 from the last 145
Knife kills 4 in 145 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.5).

2K rounds 15.1%+0.7 pp · Ø 14.4% better than 60%
3K rounds 5.0%+0.5 pp · Ø 4.5% better than 60%
MVPs per match 2.8+0.3 · Ø 2.5 better than 67%
4Ks and aces 141x 4K, 17 aces in 589 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 26%
Enemies flashed per round 0.37+0.03 · Ø 0.34 better than 58%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether lockstock- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 622 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.80
JulAugSepOct

Best month: July 2026 with 0.88.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −306 ELO
72 matches · 44% win rate
On Dust 2 −91 ELO
27 matches · 48% win rate
On Sundays +4 ELO, win rate 43%

lockstock- loses the most ELO from match 5 of the day: −306 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
55% better than 39%
0.85 better than 70%
86.6 better than 51%
1.20 better than 72%
61% of 291 duels better than 85%
52% of 42 situations better than 86%
Dust 227
48% better than 19%
0.81 better than 55%
80.5 better than 24%
1.14 right on the average
53% of 140 duels better than 37%
33% of 15 situations better than 34%
Nuke18
56% better than 61%
0.76 right on the average
82.3 better than 49%
1.09 better than 60%
57% of 76 duels better than 73%
46% of 13 situations better than 72%
Anubis14
29% -
0.77 -
79.8 -
1.06-
61% of 67 duels -
44% of 9 situations -
Ancient5
60% -
0.73 -
76.9 -
1.00-
42% of 26 duels -
50% of 2 situations -
Inferno5
20% -
0.64 -
67.8 -
0.97-
59% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lockstock- plays

Across 639 matches lockstock- averages K/R 0.83, ADR 85.2 and a rating of 1.18. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 72 of 145 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 589 matches with detailed stats: 141 4Ks and 17 aces. Best month by rating: July 2026 at 1.27. lockstock- loses the most ELO from match 5 of the day (−306 ELO, win rate 44%). Things go best in match 2 of the day (+15 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +15 ELO. Last 30 days: 161 matches, win rate 50%, net ELO −353.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.