locked--

Kyrgyzstan
226 matches tracked 26 matches in 30 days
Last updated:

How does locked-- play?

Rating 0.97 (from 192 matches) K/R 0.72 ADR 79.5 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.9
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 23%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 30x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 78.3, Headshots at 48%, Win rate at 48%, ELO at 1,994
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
28 matches · 36% win rate
On Anubis −116 ELO
50 matches · 30% win rate
Between 12:00 and 18:00 −84 ELO, win rate 42%
On Sundays −26 ELO, win rate 35%

locked-- loses the most ELO on Dust 2: −122 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.39 · Nuke

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
54% better than 61%
0.71 better than 39%
79.5 better than 47%
0.96 better than 31%
49% of 373 duels better than 41%
29% of 17 situations better than 24%
Anubis50
30% better than 4%
0.71 better than 37%
80.1 better than 47%
0.91 better than 15%
49% of 253 duels better than 39%
26% of 23 situations better than 24%
Ancient42
60% better than 80%
0.74 better than 53%
81.8 better than 55%
1.05 better than 65%
44% of 229 duels better than 14%
58% of 12 situations better than 91%
Dust 228
36% better than 9%
0.71 better than 40%
76.6 better than 33%
0.98 better than 36%
48% of 151 duels better than 35%
50% of 16 situations better than 81%
Nuke18
61% better than 71%
0.75 better than 45%
79.2 better than 34%
1.02 better than 39%
49% of 107 duels better than 29%
38% of 8 situations better than 44%
Cache9
56% -
0.72 -
75.8 -
0.97-
50% of 24 duels -
0% of 1 situations -
Inferno6
50% -
0.63 -
74.9 -
0.84-
37% of 38 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How locked-- plays

Across 226 matches locked-- averages K/R 0.72 and ADR 79.5; the rating across the 192 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 60 of 192 matches the rating was 1.10 or higher (31%), in 83 it was below 0.90. In 126 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. locked-- loses the most ELO on Dust 2 (−122 ELO, win rate 36%). Things go best on Mirage (+125 ELO, win rate 54%). Match no. 4 of the day goes best: 63% win rate. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 78.3, Headshots at 48%, Win rate at 48%, ELO at 1,994. Last 30 days: 26 matches, win rate 46%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.