loboS2

Poland
On FACEIT since 2019 127 matches tracked
Last updated:

How does loboS2 play?

Rating 0.96 (from 77 matches) K/R 0.67 ADR 75.3 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.4
Knife kills 1 in 127 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 2x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +119
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 76.2
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
25 matches · 56% win rate
On Mirage −1 ELO
36 matches · 42% win rate
Between 12:00 and 18:00 +22 ELO, win rate 35%
On Saturdays −23 ELO, win rate 39%

loboS2 loses the most ELO on Dust 2: −10 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Nuke
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
42% better than 16%
0.63 better than 8%
72.0 better than 11%
0.89 better than 9%
48% of 66 duels better than 30%
33% of 9 situations better than 36%
Dust 225
56% better than 66%
0.73 better than 43%
79.0 better than 40%
1.05-
49% of 37 duels better than 37%
30% of 10 situations better than 29%
Anubis18
44% better than 24%
0.65 better than 11%
76.1 better than 22%
0.92-
52% of 33 duels right on the average
38% of 8 situations right on the average
Ancient16
63% better than 83%
0.72 better than 37%
76.5 better than 24%
1.03-
48% of 42 duels better than 29%
29% of 7 situations better than 27%
Inferno14
50% -
0.68 -
78.6 -
1.00-
41% of 44 duels -
80% of 5 situations -
Nuke11
64% -
0.72 -
80.0 -
1.06-
50% of 40 duels -
0% of 3 situations -
Cache4
0% -
0.51 -
61.6 -
0.66-
21% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loboS2 plays

Across 127 matches loboS2 averages K/R 0.67 and ADR 75.3; the rating across the 77 rated matches is 0.96. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 26 of 77 matches the rating was 1.10 or higher (34%), in 33 it was below 0.90. In 55 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. loboS2 loses the most ELO on Dust 2 (−10 ELO, win rate 56%). Things go best from match 5 of the day (+20 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +20 ELO. Improved over the last three months: Win rate +4 pp, ELO +119. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 76.2. Last 30 days: 9 matches, win rate 44%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.