loamaro7

Norfolk Island
163 matches tracked
Last updated:

How does loamaro7 play?

Rating 1.02 (from 140 matches) K/R 0.75 ADR 81.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.5
Knife kills 3 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 77%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ADR +4.2, ELO +169
= Stayed the same
K/R at 0.76, Headshots at 43%, Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −39 ELO
32 matches · 31% win rate
On Anubis −22 ELO
34 matches · 44% win rate
On Saturdays −46 ELO, win rate 29%

loamaro7 loses the most ELO on Ancient: −39 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 63%
0.71 better than 40%
78.5 better than 43%
1.00 better than 44%
50% of 123 duels better than 46%
54% of 24 situations better than 86%
Anubis34
44% better than 28%
0.73 better than 47%
81.6 better than 58%
1.00 better than 41%
55% of 132 duels better than 74%
39% of 23 situations better than 55%
Mirage33
45% better than 30%
0.77 better than 69%
81.6 better than 58%
1.05 better than 63%
60% of 144 duels better than 92%
64% of 25 situations better than 96%
Ancient32
31% better than 3%
0.71 better than 36%
80.1 better than 46%
0.95 better than 27%
57% of 129 duels better than 82%
25% of 20 situations better than 24%
Nuke15
60% better than 66%
0.84 better than 81%
86.7 better than 70%
1.16-
54% of 54 duels better than 56%
22% of 9 situations better than 13%
Inferno7
43% -
0.87 -
97.9 -
1.20-
64% of 25 duels -
33% of 6 situations -
Cache3
33% -
0.71 -
77.7 -
1.00-
67% of 6 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loamaro7 plays

Across 163 matches loamaro7 averages K/R 0.75 and ADR 81.7; the rating across the 140 rated matches is 1.02. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 21% of level 9 players. Averages 16.5 kills per match with 43% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 59 of 140 matches the rating was 1.10 or higher (42%), in 50 it was below 0.90. In 80 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. loamaro7 loses the most ELO on Ancient (−39 ELO, win rate 31%). Things go best on Mirage (+52 ELO, win rate 45%). Improved over the last three months: Rating +0.05, ADR +4.2, ELO +169. Unchanged in recent months: K/R at 0.76, Headshots at 43%, Win rate at 45%. Last 30 days: 4 matches, win rate 50%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.