loa21

Ukraine
On FACEIT since 2024 304 matches tracked 82 matches in 30 days
ELO ▼ 130
2,903
30-day peak: 3,070
Rank EU ▼ 6,127 places
#11,932
Ukraine #622 in Ukraine
30 days · prev. #5,805 · best #5,805
Last updated:

How does loa21 play?

Rating 1.03 K/R 0.74 ADR 80.5 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.7
Knife kills 9 in 304 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.6%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 3 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.7, Win rate +7 pp, ELO +230
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.75).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −214 ELO
62 matches · 50% win rate
On Anubis −74 ELO
36 matches · 56% win rate
Between 6:00 and 12:00 −170 ELO, win rate 36%
On Fridays −33 ELO, win rate 42%

loa21 loses the most ELO on Dust 2: −214 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
52% better than 43%
0.72 better than 33%
78.1 better than 30%
1.01 better than 35%
51% of 422 duels better than 42%
50% of 46 situations better than 82%
Dust 262
50% better than 36%
0.77 better than 58%
84.4 better than 64%
1.06 right on the average
53% of 247 duels better than 55%
39% of 33 situations better than 51%
Ancient50
42% better than 15%
0.73 better than 38%
78.1 better than 28%
1.02 better than 39%
53% of 200 duels better than 55%
43% of 35 situations better than 62%
Anubis36
56% better than 57%
0.74 better than 43%
82.7 better than 54%
1.03 better than 40%
51% of 136 duels better than 42%
41% of 22 situations better than 56%
Nuke29
55% better than 47%
0.81 better than 68%
87.8 better than 73%
1.14 better than 67%
50% of 164 duels better than 33%
29% of 31 situations better than 25%
Cache12
25% -
0.74 -
81.7 -
1.00-
52% of 54 duels -
56% of 9 situations -
Inferno11
36% -
0.72 -
77.7 -
0.96-
45% of 64 duels -
40% of 10 situations -
Vertigo9
89% -
0.68 -
76.5 -
1.05-
63% of 60 duels -
29% of 24 situations -
Aim_redline_faceit3
67% -
0.49 -
58.5 -
0.81-
49% of 67 duels -
49% of 67 situations -
Overpass3
100% -
0.83 -
97.6 -
1.32-
61% of 18 duels -
100% of 4 situations -
Shortdust3
33% -
0.53 -
50.4 -
0.80-
40% of 20 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loa21 plays

Across 304 matches loa21 averages K/R 0.74, ADR 80.5 and a rating of 1.03. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 122 of 304 matches the rating was 1.10 or higher (40%), in 110 it was below 0.90. In 224 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. loa21 loses the most ELO on Dust 2 (−214 ELO, win rate 50%). Things go best on Mirage (+136 ELO, win rate 52%). Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.7, Win rate +7 pp, ELO +230. Got weaker: Headshots −8 pp. Last 30 days: 82 matches, win rate 45%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.