loXi3000

Colombia
97 matches tracked
Last updated:

How does loXi3000 play?

Rating 0.91 K/R 0.67 ADR 77.6 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 6%
Clutch 1v2 won 7%−16 pp · Ø 23% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.89−0.11 · Ø 1.00 better than 18%
Pistol kills per match 1.6
Knife kills 1 in 97 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 24%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 4x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 79%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.1, Win rate −7 pp, ELO −241

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −15 ELO
21 matches · 38% win rate
In match 1 of the day ±0 ELO
29 matches · 34% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 36%
On Sundays +35 ELO, win rate 38%

loXi3000 loses the most ELO in match 2 of the day: −15 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Nuke
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
43% better than 27%
0.60 better than 6%
71.5 better than 15%
0.79 better than 2%
47% of 218 duels better than 35%
32% of 19 situations better than 40%
Mirage18
50% right on the average
0.76 better than 73%
84.2 better than 79%
1.05 better than 75%
49% of 85 duels right on the average
50% of 12 situations better than 81%
Anubis10
40% -
0.67 -
78.1 -
0.94-
47% of 53 duels -
33% of 3 situations -
Ancient8
38% -
0.61 -
76.4 -
0.87-
63% of 24 duels -
0% of 2 situations -
Cache5
60% -
0.78 -
80.2 -
1.07-
48% of 21 duels -
40% of 5 situations -
Inferno5
40% -
0.76 -
85.7 -
1.03-
44% of 32 duels -
25% of 4 situations -
Nuke5
40% -
0.86 -
94.9 -
1.16-
50% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loXi3000 plays

Across 97 matches loXi3000 averages K/R 0.67, ADR 77.6 and a rating of 0.91. Biggest strength: Utility damage per round at 5.4, better than 79% of level 6 players. Most room to improve: Clutch 1v1 won at 26%, better than only 6% of level 6 players. Averages 14.9 kills per match with 49% headshots. The strongest map is Mirage with a 50% win rate in 18 matches. In 27 of 97 matches the rating was 1.10 or higher (28%), in 49 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. loXi3000 loses the most ELO in match 2 of the day (−15 ELO, win rate 38%). Things go best on Dust 2 (+8 ELO, win rate 43%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −5.1, Win rate −7 pp, ELO −241. Last 30 days: 5 matches, win rate 60%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.