loStrego

Italy
162 matches tracked 25 matches in 30 days
Last updated:

How does loStrego play?

Rating 0.95 K/R 0.70 ADR 78.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 2.8
Knife kills 6 in 162 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%+0.1 pp · Ø 12.8% better than 42%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 21x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 78.9, Headshots at 53%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.71).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −31 ELO
21 matches · 67% win rate
From match 5 of the day +3 ELO
38 matches · 42% win rate
On Sundays +4 ELO, win rate 42%

loStrego loses the most ELO on Cache: −31 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Anubis
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
49% better than 44%
0.68 better than 28%
78.2 better than 42%
0.91 better than 17%
47% of 249 duels better than 30%
52% of 27 situations better than 86%
Anubis28
61% better than 81%
0.72 right on the average
78.0 better than 41%
0.95 better than 31%
50% of 146 duels right on the average
41% of 17 situations better than 54%
Inferno28
50% better than 44%
0.69 better than 40%
80.6 better than 61%
0.92 better than 22%
51% of 187 duels right on the average
17% of 6 situations better than 8%
Cache21
67% -
0.76 -
83.0 -
1.03-
52% of 156 duels -
38% of 16 situations -
Mirage19
42% better than 21%
0.64 better than 13%
73.2 better than 19%
0.86 better than 8%
50% of 110 duels better than 47%
54% of 13 situations better than 88%
Ancient16
75% better than 98%
0.75 better than 63%
80.4 better than 51%
1.06 better than 74%
52% of 79 duels better than 60%
80% of 10 situations better than 99%
Nuke8
63% -
0.73 -
78.0 -
0.96-
54% of 35 duels -
17% of 6 situations -
Vertigo3
33% -
0.71 -
76.1 -
1.02-
53% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loStrego plays

Across 162 matches loStrego averages K/R 0.70, ADR 78.8 and a rating of 0.95. Biggest strength: Utility hit rate at 44%, better than 95% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 15.2 kills per match with 53% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 42 of 162 matches the rating was 1.10 or higher (26%), in 76 it was below 0.90. In 136 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. loStrego loses the most ELO on Cache (−31 ELO, win rate 67%). Things go best in match 2 of the day (+78 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +78 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.9, Headshots at 53%. Last 30 days: 25 matches, win rate 48%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.