lnput

Russia
336 matches tracked 124 matches in 30 days
Last updated:

How does lnput play?

Rating 1.11 (from 263 matches) K/R 0.81 ADR 83.1 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 263 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

lnput gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

Averages 1.3 kills per match as the last one alive. 0.3 below the level 10 average (1.6).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by lnput are headshots. 6 percentage points above the level 10 average (51%).

Headshot rate 57%+6 pp better than 85%
AWP share of kills 20%+9 pp better than 84%
K/D 1.09+0.05 better than 67%
Pistol kills per match 2.8
Knife kills 7 in 336 matches

Impact

Strength
Damage and big rounds

lnput gets exactly 3 kills in 5.0 of 100 rounds. 0.9 percentage points above the level 10 average (4.1%).

2K rounds 14.5%+1.1 pp better than 73%
3K rounds 5.0%+0.9 pp better than 82%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 73x 4K, 9 aces in 267 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.9 utility damage per round from HEs and mollies. 2.2 below the level 10 average (4.1).

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 1.9−2.2 better than 2%
Enemies flashed per round 0.11−0.19 better than 5%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.81, ADR at 83.5, ELO at 2,852
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.81 (at the start 0.78). 0.07 above the level 10 average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −201 ELO
82 matches · 46% win rate
In match 3 of the day −82 ELO
47 matches · 47% win rate
On Sundays −90 ELO, win rate 44%

lnput loses the most ELO on Dust 2: −201 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.35 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
53% better than 54%
0.83 better than 84%
85.7 better than 73%
1.14 better than 80%
52% of 768 duels on par
38% of 68 situations on par
Dust 282
46% better than 28%
0.82 better than 83%
83.9 better than 65%
1.20 better than 90%
55% of 378 duels better than 70%
47% of 30 situations better than 77%
Ancient61
56% better than 60%
0.75 better than 53%
78.4 better than 33%
1.00 better than 36%
50% of 236 duels better than 39%
33% of 18 situations better than 37%
Nuke18
83% better than 98%
0.80 better than 73%
82.8 better than 60%
1.12 better than 75%
56% of 108 duels better than 70%
25% of 8 situations better than 17%
Anubis15
27% better than 1%
0.76 better than 58%
81.9 better than 55%
0.89-
49% of 76 duels better than 33%
33% of 6 situations better than 36%
Cache10
50% -
0.66 -
66.1 -
0.78-
30% of 43 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lnput plays

Across 336 matches lnput averages K/R 0.81 and ADR 83.1; the rating across the 263 rated matches is 1.11. Biggest strength: Headshot rate at 57%, better than 85% of level 10 players. Most room to improve: Utility damage per round at 1.9, better than only 2% of level 10 players. Averages 17.6 kills per match with 57% headshots. The strongest map is Nuke with a 83% win rate in 18 matches. In 126 of 263 matches the rating was 1.10 or higher (48%), in 88 it was below 0.90. In 267 matches with detailed stats: 73 4Ks and 9 aces. Best month by rating: October 2026 at 1.30. lnput loses the most ELO on Dust 2 (−201 ELO, win rate 46%). Things go best on Mirage (+107 ELO, win rate 53%). Match no. 1 of the day goes best: 60% win rate, +59 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.81, ADR at 83.5, ELO at 2,852. Last 30 days: 124 matches, win rate 53%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.