lnm89

Dominica
191 matches tracked 30 matches in 30 days
Last updated:

How does lnm89 play?

Rating 0.88 K/R 0.64 ADR 70.7 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 35%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.97).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.86−0.11 · Ø 0.97 better than 7%
Pistol kills per match 2.4
Knife kills 11 in 191 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 18x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 80%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 88%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.09, ADR +8.6, Headshots +5 pp
= Stayed the same
Win rate at 47%
▼ Got worse
ELO −91

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.66 (at the start 0.58). Slightly below the average (0.71).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
62 matches · 53% win rate
In match 1 of the day −112 ELO
39 matches · 36% win rate
Between 12:00 and 18:00 −157 ELO, win rate 37%
On Sundays −48 ELO, win rate 39%

lnm89 loses the most ELO on Mirage: −146 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.29 · Mirage
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 60%
0.64 better than 13%
70.7 better than 11%
0.92 better than 20%
41% of 284 duels better than 9%
36% of 50 situations better than 44%
Dust 261
38% better than 13%
0.61 better than 5%
67.8 better than 4%
0.84 better than 4%
45% of 297 duels better than 21%
31% of 32 situations better than 33%
Anubis21
43% better than 25%
0.66 better than 21%
75.2 better than 27%
0.88 better than 11%
43% of 100 duels better than 15%
33% of 12 situations better than 36%
Ancient18
50% right on the average
0.66 better than 17%
73.6 better than 17%
0.89 better than 14%
42% of 76 duels better than 11%
23% of 13 situations better than 17%
Inferno17
76% better than 98%
0.63 better than 13%
73.1 better than 22%
0.94 better than 29%
54% of 76 duels better than 68%
40% of 5 situations better than 56%
Nuke11
36% -
0.63 -
70.1 -
0.82-
37% of 54 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lnm89 plays

Across 191 matches lnm89 averages K/R 0.64, ADR 70.7 and a rating of 0.88. Biggest strength: Utility damage per round at 5.5, better than 80% of level 8 players. Most room to improve: Damage per round (ADR) at 70.7, better than only 6% of level 8 players. Averages 13.8 kills per match with 51% headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 45 of 191 matches the rating was 1.10 or higher (24%), in 103 it was below 0.90. In 123 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. lnm89 loses the most ELO on Mirage (−146 ELO, win rate 53%). Things go best on Anubis (+33 ELO, win rate 43%). Match no. 4 of the day goes best: 57% win rate, +2 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +8.6, Headshots +5 pp. Got weaker: ELO −91. Unchanged in recent months: Win rate at 47%. Last 30 days: 30 matches, win rate 47%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.