lllNNNl

South Korea
On FACEIT since 2026 293 matches tracked 99 matches in 30 days
ELO ▼ 19
2,507
30-day peak: 2,526
Rank EU
#51,650
South Korea #849 in South Korea
Last updated:

How does lllNNNl play?

Rating 1.12 K/R 0.81 ADR 88.8 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 293 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 12%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.16+0.12 · Ø 1.04 better than 82%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 78%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 44x 4K, 2 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +82
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
65 matches · 43% win rate
On Inferno −26 ELO
23 matches · 65% win rate
On Thursdays −25 ELO, win rate 35%

lllNNNl loses the most ELO on Dust 2: −102 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
51% better than 43%
0.85 better than 87%
91.8 better than 89%
1.17 better than 84%
61% of 360 duels better than 92%
30% of 53 situations better than 26%
Dust 265
43% better than 18%
0.78 better than 66%
86.0 better than 71%
1.09 better than 64%
59% of 244 duels better than 84%
26% of 38 situations better than 17%
Ancient46
46% better than 28%
0.78 better than 63%
89.2 better than 83%
1.05 right on the average
51% of 173 duels better than 44%
39% of 33 situations better than 54%
Anubis42
52% better than 44%
0.83 better than 83%
90.0 better than 86%
1.20 better than 88%
54% of 170 duels better than 61%
47% of 30 situations better than 71%
Inferno23
65% better than 71%
0.75 better than 40%
84.8 better than 49%
1.08 better than 42%
57% of 88 duels better than 64%
27% of 15 situations better than 23%
Cache11
73% -
0.88 -
96.3 -
1.25-
69% of 48 duels -
40% of 5 situations -
Nuke11
36% -
0.75 -
81.5 -
1.01-
54% of 35 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lllNNNl plays

Across 293 matches lllNNNl averages K/R 0.81, ADR 88.8 and a rating of 1.12. Biggest strength: Utility damage per round at 6.0, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 46% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 143 of 293 matches the rating was 1.10 or higher (49%), in 78 it was below 0.90. In 246 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: June 2026 at 1.22. lllNNNl loses the most ELO on Dust 2 (−102 ELO, win rate 43%). Things go best on Anubis (+98 ELO, win rate 52%). Improved over the last three months: Win rate +6 pp, ELO +82. Got weaker: K/R −0.05, Rating −0.06, ADR −5.7. Unchanged in recent months: Headshots at 46%. Last 30 days: 99 matches, win rate 53%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.