llerrad

Isle of Man
131 matches tracked 20 matches in 30 days
Last updated:

How does llerrad play?

Rating 0.97 K/R 0.71 ADR 77.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.9
Knife kills 2 in 131 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 21x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 90%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
Whether llerrad is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.61
JulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −46 ELO
35 matches · 34% win rate
On Mirage −29 ELO
37 matches · 38% win rate
On Dust 2 −21 ELO
22 matches · 59% win rate

llerrad loses the most ELO in match 2 of the day: −46 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.09 · Nuke
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
38% better than 12%
0.66 better than 18%
74.9 better than 26%
0.89 better than 13%
41% of 164 duels better than 9%
53% of 19 situations better than 85%
Anubis26
42% better than 25%
0.71 better than 42%
76.2 better than 28%
0.99 better than 45%
44% of 146 duels better than 16%
42% of 24 situations better than 63%
Dust 222
59% better than 77%
0.72 better than 48%
77.8 better than 40%
0.99 better than 43%
44% of 111 duels better than 19%
42% of 12 situations better than 58%
Ancient18
50% right on the average
0.72 better than 43%
79.3 better than 38%
0.99 better than 43%
50% of 66 duels better than 46%
64% of 11 situations better than 96%
Nuke12
42% -
0.72 -
79.4 -
0.96-
38% of 71 duels -
38% of 8 situations -
Inferno7
29% -
0.87 -
84.9 -
1.17-
61% of 38 duels -
50% of 4 situations -
Vertigo5
60% -
0.64 -
68.4 -
0.84-
45% of 22 duels -
33% of 6 situations -
Cache4
50% -
0.88 -
94.8 -
1.19-
56% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How llerrad plays

Across 131 matches llerrad averages K/R 0.71, ADR 77.6 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 8 players. Averages 15.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 41 of 131 matches the rating was 1.10 or higher (31%), in 61 it was below 0.90. In 117 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. llerrad loses the most ELO in match 2 of the day (−46 ELO, win rate 34%). Things go best in match 1 of the day (±0 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate. Last 30 days: 20 matches, win rate 40%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.