llemar

Ghana
On FACEIT since 2019 234 matches tracked 86 matches in 30 days
Last updated:

How does llemar play?

Rating 1.10 K/R 0.79 ADR 84.2 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 234 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.3
Knife kills 2 in 234 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 33x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +233
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 83.6, Win rate at 54%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
40 matches · 58% win rate
On Ancient −3 ELO
38 matches · 47% win rate
Between 0:00 and 6:00 +62 ELO, win rate 45%
On Wednesdays −108 ELO, win rate 47%

llemar loses the most ELO on Mirage: −17 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Most kills in a match: 37 · Inferno
  3. Highest rating in a match: 2.33 · Inferno

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
60% better than 76%
0.83 better than 82%
87.3 better than 77%
1.15 better than 78%
54% of 254 duels better than 61%
40% of 40 situations better than 55%
Anubis56
57% better than 66%
0.81 better than 78%
86.9 better than 77%
1.12 better than 74%
55% of 146 duels better than 66%
40% of 35 situations right on the average
Mirage40
58% better than 72%
0.74 better than 46%
76.5 better than 25%
1.05 right on the average
48% of 148 duels better than 27%
35% of 26 situations better than 37%
Ancient38
47% better than 30%
0.76 right on the average
82.2 better than 47%
1.04 better than 47%
50% of 137 duels better than 36%
41% of 27 situations better than 59%
Inferno14
29% -
0.83 -
84.8 -
1.14-
50% of 48 duels -
25% of 12 situations -
Nuke4
25% -
0.62 -
66.0 -
0.81-
50% of 8 duels -
0% of 1 situations -
Vertigo3
33% -
1.02 -
115.8 -
1.34-
71% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How llemar plays

Across 234 matches llemar averages K/R 0.79, ADR 84.2 and a rating of 1.10. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 77 matches. In 106 of 234 matches the rating was 1.10 or higher (45%), in 66 it was below 0.90. In 160 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. llemar loses the most ELO on Mirage (−17 ELO, win rate 58%). Things go best on Dust 2 (+92 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: ELO +233. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 83.6, Win rate at 54%. Last 30 days: 86 matches, win rate 53%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.