llaJlbl4

Russia
On FACEIT since 2020 167 matches tracked 40 matches in 30 days
Last updated:

How does llaJlbl4 play?

Rating 0.88 K/R 0.63 ADR 73.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 167 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.86−0.18 · Ø 1.04 better than 2%
Pistol kills per match 2.6
Knife kills 4 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 3%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 13x 4K, 4 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 74.7, Headshots at 55%
▼ Got worse
Win rate −3 pp, ELO −92

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
27 matches · 56% win rate
On Dust 2 −4 ELO
47 matches · 45% win rate
On Thursdays −39 ELO, win rate 41%

llaJlbl4 loses the most ELO on Ancient: −62 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.67 · Anubis
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
45% better than 24%
0.62 better than 4%
71.8 better than 9%
0.85 better than 3%
46% of 203 duels better than 20%
41% of 17 situations better than 59%
Mirage46
61% better than 81%
0.61 better than 3%
72.3 better than 10%
0.87 better than 4%
46% of 189 duels better than 19%
21% of 24 situations better than 7%
Ancient27
56% better than 60%
0.64 better than 7%
75.0 better than 15%
0.88 better than 6%
42% of 137 duels better than 7%
31% of 13 situations better than 31%
Anubis23
48% better than 34%
0.68 better than 17%
75.8 better than 22%
0.98 better than 27%
47% of 103 duels better than 22%
61% of 18 situations better than 91%
Inferno10
30% -
0.63 -
71.7 -
0.88-
57% of 35 duels -
25% of 4 situations -
Nuke10
60% -
0.66 -
79.1 -
0.88-
51% of 51 duels -
0% of 6 situations -
Cache3
33% -
0.66 -
74.1 -
0.89-
38% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How llaJlbl4 plays

Across 167 matches llaJlbl4 averages K/R 0.63, ADR 73.5 and a rating of 0.88. Biggest strength: Headshot rate at 55%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.88, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 55% headshots. The strongest map is Mirage with a 61% win rate in 46 matches. In 38 of 167 matches the rating was 1.10 or higher (23%), in 92 it was below 0.90. In 98 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: October 2026 at 0.98. llaJlbl4 loses the most ELO on Ancient (−62 ELO, win rate 56%). Things go best on Mirage (+75 ELO, win rate 61%). From match no. 5 of the day on, things go best: 57% win rate, +75 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Win rate −3 pp, ELO −92. Unchanged in recent months: ADR at 74.7, Headshots at 55%. Last 30 days: 40 matches, win rate 58%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.