lizom2

DZ
142 matches tracked 40 matches in 30 days
Last updated:

How does lizom2 play?

Rating 1.02 (from 102 matches) K/R 0.76 ADR 84.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 14%+3 pp better than 69%
K/D 1.01−0.03 better than 38%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%0.0 pp level
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 21x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.0+0.9 better than 73%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +11 pp, Win rate +10 pp, ELO +440
= Stayed the same
K/R at 0.76, ADR at 84.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.76.

Patterns

From the last 142 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
25 matches · 36% wins
On Mirage −25 ELO
25 matches · 52% wins
Between 0:00 and 6:00 +58 ELO, win rate 43%
On Tuesdays +33 ELO, win rate 45%

lizom2 loses the most ELO in match 3 of the day: −50 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 1.86 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
61% better than 79%
0.82 better than 83%
89.4 better than 85%
1.15 better than 82%
58% of 174 duels better than 84%
55% of 20 situations better than 89%
Mirage25
52% level
0.72 better than 37%
78.2 better than 35%
0.98 better than 30%
45% of 98 duels better than 16%
32% of 22 situations better than 30%
Inferno24
42% better than 18%
0.72 better than 35%
85.6 better than 65%
0.90 better than 7%
53% of 146 duels better than 53%
17% of 6 situations better than 10%
Ancient16
56% better than 60%
0.85 better than 91%
93.5 better than 94%
1.12-
45% of 82 duels better than 17%
33% of 9 situations better than 37%
Anubis14
36% -
0.67 -
77.4 -
0.91-
51% of 77 duels -
56% of 9 situations -
Nuke13
62% -
0.74 -
84.2 -
1.12-
51% of 53 duels -
13% of 8 situations -
Cache7
57% -
0.67 -
79.8 -
0.89-
48% of 50 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lizom2 plays

Across 142 matches lizom2 averages K/R 0.76 and ADR 84.9; the rating across the 102 rated matches is 1.02. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 16.9 kills per match, 48% of them headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 44 of 102 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 102 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. lizom2 loses the most ELO in match 3 of the day (−50 ELO, win rate 36%). Things go best on Dust 2 (+11 ELO, win rate 61%). Improved over the last three months: Headshots +11 pp, Win rate +10 pp, ELO +440. Unchanged in recent months: K/R at 0.76, ADR at 84.4. Last 30 days: 40 matches, win rate 60%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.