lixapanned

Poland
On FACEIT since 2022 408 matches tracked 157 matches in 30 days
ELO ▲ 25
2,741
30-day peak: 3,024
Rank EU ▼ 14,598 places
#22,029
Poland #1,165 in Poland
30 days · prev. #7,431 · best #7,252
Last updated:

How does lixapanned play?

Rating 1.04 K/R 0.73 ADR 78.7 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 408 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (344 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.6
Knife kills 8 in 408 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 40x 4K, 6 aces in 344 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 73%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +232
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.8
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 408 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −139 ELO
95 matches · 51% win rate
On Ancient −67 ELO
75 matches · 48% win rate
Between 18:00 and 24:00 −80 ELO, win rate 45%
On Tuesdays +128 ELO, win rate 45%

lixapanned loses the most ELO on Mirage: −139 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Ancient
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 408 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
51% better than 43%
0.70 better than 26%
76.4 better than 24%
0.98 better than 26%
48% of 361 duels better than 26%
38% of 56 situations right on the average
Anubis93
53% right on the average
0.74 better than 43%
80.6 better than 43%
1.06 better than 52%
51% of 409 duels better than 44%
45% of 56 situations better than 68%
Ancient75
48% better than 35%
0.73 better than 39%
79.4 better than 35%
1.03 better than 44%
48% of 296 duels better than 30%
37% of 54 situations better than 48%
Cache52
62% -
0.74 -
80.8 -
1.08-
51% of 209 duels -
39% of 41 situations -
Nuke43
51% better than 36%
0.77 better than 54%
81.2 better than 43%
1.10 better than 64%
53% of 154 duels right on the average
45% of 31 situations better than 60%
Dust 230
43% better than 18%
0.67 better than 15%
72.6 better than 11%
0.96 better than 20%
40% of 98 duels better than 4%
44% of 18 situations better than 65%
Inferno18
44% better than 14%
0.72 better than 27%
73.4 better than 9%
1.07 better than 40%
52% of 64 duels better than 37%
40% of 10 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How lixapanned plays

Across 408 matches lixapanned averages K/R 0.73, ADR 78.7 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Cache with a 62% win rate in 52 matches. In 157 of 408 matches the rating was 1.10 or higher (38%), in 155 it was below 0.90. In 344 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. lixapanned loses the most ELO on Mirage (−139 ELO, win rate 51%). Things go best on Anubis (+53 ELO, win rate 53%). Match no. 3 of the day goes best: 59% win rate, −4 ELO. Improved over the last three months: ELO +232. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.8. Last 30 days: 157 matches, win rate 50%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.