liverpxin

BQ
On FACEIT since 2020 21 matches tracked
Last updated:

How does liverpxin play?

Rating 0.97 K/R 0.70 ADR 77.7 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29% on level 9
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 37% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 14% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+9 pp better than 91%
AWP share of kills 9% no comparison
K/D 0.97−0.04 better than 33%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3% no comparison
Rounds with 3K 3.1% no comparison
MVPs per match 1.8−0.4 better than 6%
4Ks and aces 3x 4K, 0 aces in 6 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 50% no comparison
Utility damage per round 4.7 no comparison
Enemies flashed per round 0.05 no comparison
Rounds with a death 73%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 9 average
Whether liverpxin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 6 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Patterns

Soon this shows where liverpxin loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Ancient
  2. Highest rating in a match: 1.74 · Ancient
  3. Longest win streak: 3 wins in a row · Cache

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis6
67% -
0.73 -
76.1 -
1.03-
42% of 26 duels -
60% of 5 situations -
Mirage5
20% -
0.61 -
70.8 -
0.84-
33% of 15 duels -
0% of 3 situations -
Dust 23
33% -
0.66 -
77.1 -
0.89-
43% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How liverpxin plays

Across 21 matches liverpxin averages K/R 0.70, ADR 77.7 and a rating of 0.97. Biggest strength: Headshot rate at 57%. That is better than 91% of players on level 9. On average 14.6 kills per match, 57% of them headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 10 it was below 0.90. In 6 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 6 matches, win rate 17%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.