lisziHS-

Denmark
On FACEIT since 2023 240 matches tracked 58 matches in 30 days
Last updated:

How does lisziHS- play?

Rating 1.04 (from 190 matches) K/R 0.76 ADR 82.5 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 3.1
Knife kills 1 in 240 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 71%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 30x 4K, 2 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 72%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.76, ADR at 83.0, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −44 ELO
23 matches · 35% win rate
On Ancient −29 ELO
45 matches · 58% win rate
On Thursdays −46 ELO, win rate 45%

lisziHS- loses the most ELO on Inferno: −44 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Ancient
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 13 wins in a row · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
57% better than 69%
0.80 better than 76%
84.6 better than 70%
1.07 better than 62%
54% of 308 duels better than 65%
30% of 56 situations better than 26%
Ancient45
58% better than 67%
0.77 better than 63%
83.9 better than 62%
1.08 better than 66%
46% of 175 duels better than 21%
27% of 22 situations better than 22%
Anubis45
42% better than 18%
0.76 better than 57%
83.4 better than 64%
1.06 better than 57%
51% of 180 duels better than 45%
46% of 24 situations better than 68%
Dust 227
37% better than 7%
0.68 better than 21%
74.8 better than 19%
0.88 better than 6%
53% of 70 duels better than 59%
14% of 7 situations better than 5%
Inferno23
35% better than 5%
0.69 better than 22%
78.7 better than 28%
0.96 better than 21%
51% of 61 duels better than 31%
54% of 13 situations better than 83%
Nuke3
67% -
0.79 -
83.8 -
1.09-
45% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lisziHS- plays

Across 240 matches lisziHS- averages K/R 0.76 and ADR 82.5; the rating across the 190 rated matches is 1.04. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · all ELO ranges players. Averages 17.0 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 45 matches. In 68 of 190 matches the rating was 1.10 or higher (36%), in 66 it was below 0.90. In 189 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. lisziHS- loses the most ELO on Inferno (−44 ELO, win rate 35%). Things go best in match 2 of the day (+50 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +50 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.76, ADR at 83.0, Headshots at 52%. Last 30 days: 58 matches, win rate 48%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.