lisejs

Russia
On FACEIT since 2023 260 matches tracked 149 matches in 30 days
ELO ▲ 356
3,437
30-day peak: 3,615
Rank EU ▼ 342 places
#1,306
RU #368 in RU
30 days · prev. #964 · best #964
Last updated:

How does lisejs play?

Rating 1.07 (from 192 matches) K/R 0.76 ADR 80.8 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 192 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.1
Knife kills 4 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 51%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 36x 4K, 2 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 58%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 12%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 80.3, Headshots at 51%, ELO at 3,407
▼ Got worse
Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
44 matches · 45% win rate
Between 6:00 and 12:00 −29 ELO, win rate 45%
On Wednesdays −82 ELO, win rate 42%

lisejs loses the most ELO on Ancient: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
63% better than 82%
0.76 right on the average
80.5 better than 40%
1.05 better than 44%
53% of 445 duels right on the average
48% of 60 situations better than 78%
Dust 256
59% better than 66%
0.76 right on the average
78.8 better than 33%
1.07 better than 47%
57% of 217 duels better than 74%
58% of 40 situations better than 91%
Ancient44
45% better than 19%
0.76 right on the average
83.8 better than 57%
1.08 better than 56%
57% of 169 duels better than 75%
33% of 27 situations better than 36%
Anubis33
45% better than 18%
0.76 right on the average
79.5 better than 38%
1.07 better than 53%
50% of 120 duels better than 35%
52% of 21 situations better than 82%
Nuke15
47% better than 17%
0.76 better than 46%
83.1 better than 53%
1.06-
53% of 43 duels right on the average
70% of 10 situations better than 97%
Cache8
38% -
0.78 -
79.9 -
1.17-
55% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lisejs plays

Across 260 matches lisejs averages K/R 0.76 and ADR 80.8; the rating across the 192 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Mirage with a 63% win rate in 103 matches. In 84 of 192 matches the rating was 1.10 or higher (44%), in 60 it was below 0.90. In 192 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. lisejs loses the most ELO on Ancient (−27 ELO, win rate 45%). Things go best on Mirage (+297 ELO, win rate 63%). Match no. 4 of the day goes best: 60% win rate, +132 ELO. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.76, ADR at 80.3, Headshots at 51%, ELO at 3,407. Last 30 days: 149 matches, win rate 54%, net ELO +237.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.