lisejs
Name history of lisejs
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does lisejs play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).
Compared with 6,716 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so clearly below the average (11%).
Clutch
Average52% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.05).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just below the average (4.2%).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10.
Damage per round (ADR)
Best month: August 2026 with 83.0. Last 3 months: 80.3 (at the start 82.6). Just below the average (81.2).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 51% (at the start 52%). Slightly below the average (53%).
Matches won (win rate)
Best month: July 2026 with 66%. Last 3 months: 52% (at the start 66%). Right on the average (52%).
Best month: October 2026 with 3,615. Last 3 months unchanged at 3,407.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 260 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lisejs loses the most ELO on Ancient: −27 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.17 · Ancient
- Longest win streak: 9 wins in a row · Ancient
- Most kills in a match: 31 · Nuke
Maps in detail
from the last 260 matchesCompared with players on the same level who have at least 15 matches on the map.
How lisejs plays
Across 260 matches lisejs averages K/R 0.76 and ADR 80.8; the rating across the 192 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Mirage with a 63% win rate in 103 matches. In 84 of 192 matches the rating was 1.10 or higher (44%), in 60 it was below 0.90. In 192 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. lisejs loses the most ELO on Ancient (−27 ELO, win rate 45%). Things go best on Mirage (+297 ELO, win rate 63%). Match no. 4 of the day goes best: 60% win rate, +132 ELO. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.76, ADR at 80.3, Headshots at 51%, ELO at 3,407. Last 30 days: 149 matches, win rate 54%, net ELO +237.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.