lippao_

Brazil
183 matches tracked
ELO
2,044
Peak across the last 183 matches: 2,253
Rank SA ▲ 3,991 places
#5,667
Brazil #2,355 in Brazil
30 days · prev. #9,658 · best #5,310
Last updated:

How does lippao_ play?

Rating 0.89 K/R 0.63 ADR 71.1 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 183 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.88−0.14 · Ø 1.02 better than 8%
Pistol kills per match 2.7
Knife kills 3 in 183 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.9%−2.4 pp · Ø 13.3% better than 5%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 13x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.63, Rating at 0.88, ADR at 70.4, Win rate at 47%
▼ Got worse
ELO −266

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.63 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
38 matches · 39% win rate
On Ancient −50 ELO
21 matches · 52% win rate
On Saturdays +22 ELO, win rate 42%

lippao_ loses the most ELO on Dust 2: −75 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 1.64 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
46% better than 35%
0.60 better than 4%
68.5 better than 5%
0.83 better than 4%
41% of 254 duels better than 7%
37% of 52 situations better than 50%
Dust 238
39% better than 14%
0.63 better than 9%
70.5 better than 8%
0.90 better than 14%
47% of 127 duels better than 32%
24% of 21 situations better than 14%
Anubis28
50% right on the average
0.63 better than 7%
70.6 better than 6%
0.91 better than 16%
52% of 110 duels better than 57%
54% of 13 situations better than 84%
Ancient21
52% right on the average
0.75 better than 58%
78.9 better than 40%
1.04 better than 61%
53% of 107 duels better than 64%
38% of 16 situations right on the average
Inferno17
65% better than 84%
0.61 better than 6%
72.2 better than 12%
0.89 better than 10%
38% of 63 duels better than 3%
14% of 7 situations better than 7%
Cache6
50% -
0.64 -
75.5 -
0.88-
50% of 28 duels -
100% of 1 situations -
Nuke4
50% -
0.63 -
67.9 -
0.86-
62% of 13 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lippao_ plays

Across 183 matches lippao_ averages K/R 0.63, ADR 71.1 and a rating of 0.89. Biggest strength: Headshot rate at 53%, better than 75% of level 9 players. Most room to improve: Damage per round (ADR) at 71.1, better than only 5% of level 9 players. Averages 14.3 kills per match with 53% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 42 of 183 matches the rating was 1.10 or higher (23%), in 101 it was below 0.90. In 108 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. lippao_ loses the most ELO on Dust 2 (−75 ELO, win rate 39%). Things go best on Anubis (+146 ELO, win rate 50%). Match no. 4 of the day goes best: 55% win rate, +74 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −266. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 70.4, Win rate at 47%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.