lipothymia

Russia
On FACEIT since 2024 210 matches tracked 61 matches in 30 days
ELO ▼ 127
2,238
30-day peak: 2,366
Rank EU
#120,567
Russia #36,957 in Russia
Last updated:

How does lipothymia play?

Rating 0.98 K/R 0.71 ADR 77.4 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.8
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +62
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 77.1
▼ Got worse
Headshots −6 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
40 matches · 35% win rate
On Anubis −79 ELO
22 matches · 55% win rate
On Thursdays −25 ELO, win rate 37%

lipothymia loses the most ELO in match 1 of the day: −101 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
56% better than 67%
0.70 better than 33%
77.3 better than 34%
0.97 better than 31%
51% of 392 duels right on the average
51% of 41 situations better than 84%
Dust 258
50% better than 44%
0.69 better than 26%
75.7 better than 24%
0.94 better than 19%
50% of 256 duels better than 42%
20% of 25 situations better than 10%
Anubis22
55% better than 59%
0.77 better than 66%
83.6 better than 65%
1.07 better than 64%
45% of 80 duels better than 16%
27% of 11 situations better than 26%
Ancient16
44% better than 24%
0.72 better than 38%
74.5 better than 16%
1.00 better than 39%
51% of 81 duels right on the average
50% of 12 situations better than 79%
Nuke11
36% -
0.75 -
82.4 -
0.98-
66% of 47 duels -
13% of 8 situations -
Cache9
44% -
0.64 -
67.7 -
0.92-
48% of 33 duels -
67% of 3 situations -
Inferno7
57% -
0.89 -
90.0 -
1.28-
58% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lipothymia plays

Across 210 matches lipothymia averages K/R 0.71, ADR 77.4 and a rating of 0.98. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Mirage with a 56% win rate in 86 matches. In 73 of 210 matches the rating was 1.10 or higher (35%), in 97 it was below 0.90. In 145 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: August 2026 at 1.21. lipothymia loses the most ELO in match 1 of the day (−101 ELO, win rate 35%). Things go best in match 4 of the day (±0 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: ELO +62. Got weaker: Headshots −6 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.1. Last 30 days: 61 matches, win rate 46%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.