lipera

USA
On FACEIT since 2018 242 matches tracked 75 matches in 30 days
ELO ▼ 51
2,909
30-day peak: 3,059
Rank SA ▲ 10 places
#256
USA #1 in USA
30 days · prev. #266 · best #213
Last updated:

How does lipera play?

Rating 1.31 (from 214 matches) K/R 0.90 ADR 96.2 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 214 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 40% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.05).

Headshot rate 41%−10 pp · Ø 51% better than 5%
AWP share of kills 24%+12 pp · Ø 12% better than 89%
K/D 1.36+0.31 · Ø 1.05 better than 97%
Pistol kills per match 3.5
Knife kills 5 in 242 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 56x 4K, 3 aces in 164 matches

Utility and deaths

Strength
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 48%+14 pp · Ø 34% better than 99%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +119
= Stayed the same
K/R at 0.90, ADR at 95.2, Win rate at 59%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.90 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
34 matches · 65% win rate
From match 5 of the day −35 ELO
22 matches · 50% win rate
On Fridays −161 ELO, win rate 50%

lipera loses the most ELO on Anubis: −55 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 3.28 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 47 · Ancient

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
56% better than 62%
0.94 better than 97%
98.5 better than 97%
1.35 better than 98%
63% of 445 duels better than 95%
43% of 51 situations better than 64%
Ancient50
56% better than 57%
0.85 better than 86%
92.1 better than 88%
1.22 better than 90%
54% of 228 duels better than 61%
69% of 35 situations better than 98%
Anubis34
65% better than 84%
0.92 better than 97%
94.6 better than 94%
1.33 better than 97%
60% of 191 duels better than 87%
50% of 16 situations better than 77%
Inferno34
79% better than 97%
0.90 better than 89%
101.7 better than 95%
1.31 better than 90%
60% of 222 duels better than 77%
44% of 18 situations better than 60%
Dust 212
67% -
0.75 -
81.4 -
1.23-
54% of 61 duels -
0% of 2 situations -
Cache11
27% -
0.94 -
96.0 -
1.31-
64% of 47 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lipera plays

Across 242 matches lipera averages K/R 0.90 and ADR 96.2; the rating across the 214 rated matches is 1.31. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 19.9 kills per match with 41% headshots. The strongest map is Inferno with a 79% win rate in 34 matches. In 144 of 214 matches the rating was 1.10 or higher (67%), in 33 it was below 0.90. In 164 matches with detailed stats: 56 4Ks and 3 aces. Best month by rating: July 2026 at 1.39. lipera loses the most ELO on Anubis (−55 ELO, win rate 65%). Things go best on Inferno (+108 ELO, win rate 79%). Match no. 2 of the day goes best: 69% win rate, +51 ELO. Improved over the last three months: Headshots +4 pp, ELO +119. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.90, ADR at 95.2, Win rate at 59%. Last 30 days: 75 matches, win rate 56%, net ELO −155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.