lindritt1

Brazil
52 matches tracked
Last updated:

How does lindritt1 play?

K/R 0.91 ADR 97.1 from 52 matches
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 15% no comparison
Opening duels won 60% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.5 no comparison

Weapons and aim

Strength
Where do the kills come from?

1.20 kills per death. 0.20 above the level 8 average (1.00).

Headshot rate 54%+7 pp better than 85%
AWP share of kills 2% no comparison
K/D 1.20+0.20 better than 95%
Pistol kills per match 3.7
Knife kills 1 in 52 matches

Impact

Strength
Damage and big rounds

Averages 3.1 round MVPs per match. 0.9 above the level 8 average (2.2).

2K rounds 30.8% no comparison
3K rounds 2.6% no comparison
MVPs per match 3.1+0.9 better than 98%
4Ks and aces 0x 4K, 1 ace in 2 matches

Utility and deaths

Weakness
Nades, flashes and deaths

lindritt1 dies in 76 of 100 rounds. 4 percentage points above the level 8 average (72%). Lower is better.

Utility hit rate 53% no comparison
Utility damage per round 8.2 no comparison
Enemies flashed per round 0.72 no comparison
Deaths per round 76%+4 pp better than 13%

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 95%
0.99 better than 99%
104.1 better than 99%
1.54-
69% of 113 duels better than 99%
33% of 6 situations better than 39%
Dust 211
64% -
0.86 -
98.4 -
-
51% of 73 duels -
25% of 4 situations -
Ancient8
50% -
0.93 -
97.3 -
-
49% of 49 duels -
17% of 6 situations -
Anubis7
57% -
0.90 -
93.5 -
-
56% of 43 duels -
-
Cache3
33% -
0.73 -
88.1 -
-
40% of 15 duels -
0% of 4 situations -
Nuke3
0% -
0.84 -
78.2 -
-
42% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lindritt1 plays

Biggest strength: Damage per round (ADR) at 97.1, better than 99% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 20.0 kills per match with 54% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 2 matches with detailed stats: 0 4Ks and 1 ace. Things go best from match 5 of the day (−52 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, −52 ELO. Last 30 days: 2 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.