limbo0o

Croatia
204 matches tracked
Last updated:

How does limbo0o play?

Rating 1.05 (from 197 matches) K/R 0.75 ADR 79.7 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 197 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 4Ks and aces per 100 rounds than the level 3 average. More first kills per match than the level 3 average.
AWPerMulti-killsEntry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 3

Compared with 847 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

52% of opening duels won and so clearly above the average (48%).

Rounds with first kill 12%+3 pp · Ø 9% better than 83%
Opening duels won 52%+4 pp · Ø 48% better than 85%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 35%0 pp · Ø 35% right on the average
Clutch 1v2 won 27%+7 pp · Ø 20% better than 87%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 59%

Weapons and aim

Strength
Where do the kills come from?

1.03 K/D and so clearly above the average (0.92).

Headshot rate 49%+7 pp · Ø 42% better than 88%
AWP share of kills 26%+15 pp · Ø 11% better than 91%
K/D 1.03+0.11 · Ø 0.92 better than 89%
Pistol kills per match 3.2
Knife kills 4 in 204 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so well above the average (2.0).

2K rounds 12.7%+0.6 pp · Ø 12.1% better than 64%
3K rounds 4.1%+0.5 pp · Ø 3.6% better than 81%
MVPs per match 2.3+0.3 · Ø 2.0 better than 86%
4Ks and aces 34x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.23).

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 2.8−0.8 · Ø 3.6 better than 33%
Enemies flashed per round 0.40+0.17 · Ø 0.23 better than 87%
Deaths per round 73%−1 pp · Ø 74% better than 67%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +5 pp
= Stayed the same
ADR at 78.9, ELO at 2,046
▼ Got worse
K/R −0.07, Rating −0.10, Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.80). Slightly above the average (0.68).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −86 ELO
41 matches · 29% win rate
On Ancient −30 ELO
32 matches · 38% win rate
On Thursdays +1 ELO, win rate 39%

limbo0o loses the most ELO in match 2 of the day: −86 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
41% better than 24%
0.77 better than 88%
82.0 better than 79%
1.12 better than 94%
54% of 322 duels better than 83%
31% of 32 situations better than 37%
Mirage52
46% better than 42%
0.78 better than 90%
83.6 better than 87%
1.08 better than 90%
56% of 269 duels better than 89%
41% of 22 situations better than 61%
Ancient32
38% better than 13%
0.64 better than 34%
72.3 better than 32%
0.89 better than 44%
39% of 127 duels better than 13%
27% of 22 situations better than 25%
Inferno17
59% better than 77%
0.80 better than 97%
81.9 better than 77%
1.09 better than 94%
67% of 75 duels better than 99%
40% of 10 situations better than 57%
Nuke17
53% right on the average
0.76 better than 81%
77.3 better than 56%
1.05 better than 79%
55% of 80 duels better than 81%
17% of 12 situations better than 9%
Anubis16
56% better than 74%
0.73 better than 76%
75.5 better than 45%
1.01 better than 75%
48% of 79 duels right on the average
25% of 8 situations better than 23%
Cache11
36% -
0.69 -
76.0 -
0.95-
57% of 69 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How limbo0o plays

Across 204 matches limbo0o averages K/R 0.75 and ADR 79.7; the rating across the 197 rated matches is 1.05. Biggest strength: Rating at 1.05, better than 91% of level 3 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 83 of 197 matches the rating was 1.10 or higher (42%), in 72 it was below 0.90. In 127 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. limbo0o loses the most ELO in match 2 of the day (−86 ELO, win rate 29%). Things go best from match 5 of the day (−59 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −59 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.07, Rating −0.10, Win rate −4 pp. Unchanged in recent months: ADR at 78.9, ELO at 2,046.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.