lilshitylife

CN
207 matches tracked 54 matches in 30 days
ELO ▲ 39
2,431
30-day peak: 2,579
Rank SA ▼ 235 places
#1,486 #9 in CN
30 days · before #1,251 · best #1,248
Last updated:

How does lilshitylife play?

Rating 1.18 (from 152 matches) K/R 0.94 ADR 96.9 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 152 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 7%−4 pp better than 40%
K/D 1.35+0.31 better than 98%
Pistol kills per match 3.3
Knife kills 2 in 207 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.6%+3.2 pp better than 96%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 3.2+0.8 better than 98%
4Ks and aces 35x 4K, 4 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.26−0.04 better than 40%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.30, ADR −22.6, Win rate −36 pp, ELO −58

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 1.16. Last 3 months: 0.86 (at the start 1.16).

Patterns

From the last 207 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −126 ELO
99 matches · 62% wins
In match 1 of the day −124 ELO
43 matches · 40% wins
Between 0:00 and 6:00 −149 ELO, win rate 48%
On Sundays −37 ELO, win rate 43%

lilshitylife loses the most ELO on Mirage: −126 ELO, 62% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 17 wins in a row · Nuke

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
62% better than 85%
1.00 better than 99%
101.0 better than 99%
1.21 better than 91%
62% of 556 duels better than 95%
41% of 59 situations better than 59%
Nuke28
61% better than 65%
0.93 better than 96%
97.7 better than 96%
1.21 better than 87%
61% of 122 duels better than 90%
33% of 18 situations better than 35%
Anubis26
54% better than 55%
0.81 better than 80%
88.1 better than 83%
1.01 better than 39%
57% of 117 duels better than 77%
23% of 13 situations better than 15%
Dust 225
56% better than 63%
0.98 better than 99%
100.2 better than 99%
1.28 better than 96%
58% of 130 duels better than 84%
42% of 12 situations better than 62%
Ancient21
52% better than 44%
0.84 better than 88%
91.1 better than 91%
1.18 better than 89%
62% of 84 duels better than 95%
50% of 14 situations better than 78%
Inferno6
17% -
0.80 -
82.4 -
1.11-
58% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lilshitylife plays

Across 207 matches lilshitylife averages K/R 0.94 and ADR 96.9; the rating across the 152 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 96.9. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 24% of players on level 10. On average 20.2 kills per match, 55% of them headshots. The strongest map is Mirage with a 62% win rate in 99 matches. In 90 of 152 matches the rating was 1.10 or higher (59%), in 36 it was below 0.90. In 152 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. lilshitylife loses the most ELO on Mirage (−126 ELO, win rate 62%). Things go best from match 5 of the day (+19 ELO, win rate 68%). Got weaker: K/R −0.30, ADR −22.6, Win rate −36 pp, ELO −58. Unchanged in recent months: Headshots at 55%. Last 30 days: 54 matches, win rate 54%, ELO balance −46.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.