lilbigyoung

Djibouti
On FACEIT since 2025 162 matches tracked 41 matches in 30 days
ELO ▼ 12
2,081
30-day peak: 2,093
Rank EU
#191,676
Djibouti #50 in Djibouti
Last updated:

How does lilbigyoung play?

Rating 1.07 (from 138 matches) K/R 0.77 ADR 83.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.9
Knife kills 1 in 162 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 5 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +138
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 83.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −104 ELO
38 matches · 42% win rate
On Mirage −52 ELO
50 matches · 50% win rate
On Saturdays ±0 ELO, win rate 32%

lilbigyoung loses the most ELO in match 1 of the day: −104 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.09 · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% right on the average
0.71 better than 36%
80.0 better than 47%
0.96 better than 27%
47% of 262 duels better than 26%
55% of 20 situations better than 91%
Dust 249
49% better than 40%
0.83 better than 87%
87.7 better than 83%
1.16 better than 86%
50% of 221 duels better than 43%
50% of 14 situations better than 81%
Anubis26
58% better than 72%
0.83 better than 88%
90.7 better than 90%
1.15 better than 86%
57% of 115 duels better than 80%
57% of 14 situations better than 91%
Ancient21
62% better than 80%
0.74 right on the average
79.5 better than 40%
1.06 better than 61%
47% of 70 duels better than 26%
40% of 10 situations better than 59%
Nuke7
29% -
0.71 -
75.6 -
0.98-
46% of 50 duels -
50% of 4 situations -
Inferno5
40% -
0.85 -
91.9 -
1.17-
67% of 6 duels -
-
Cache4
50% -
0.55 -
62.3 -
0.92-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lilbigyoung plays

Across 162 matches lilbigyoung averages K/R 0.77 and ADR 83.7; the rating across the 138 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 58 of 138 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 115 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: July 2026 at 1.10. lilbigyoung loses the most ELO in match 1 of the day (−104 ELO, win rate 42%). Things go best on Dust 2 (+51 ELO, win rate 49%). Match no. 2 of the day goes best: 61% win rate, −1 ELO. Improved over the last three months: Win rate +3 pp, ELO +138. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 83.1. Last 30 days: 41 matches, win rate 51%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.