lil_qbacka1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.06 K/D and so slightly above the average (0.97).
Impact
StrengthExactly 2 kills in 15.2% of rounds and so well above the average (12.8%).
Utility and deaths
Weakness1.1 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months: 0.82 (at the start 0.73). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15. Last 3 months: 1.10 (at the start 0.95). Well above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 91.2. Last 3 months: 86.9 (at the start 82.7). Clearly above the average (78.5).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 51% (at the start 45%). Clearly above the average (48%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 56% (at the start 29%). Well above the average (46%).
Best month: October 2026 with 1,670. Last 3 months: 1,588 (at the start 1,253).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lil_qbacka1 loses the most ELO on Dust 2: −23 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Dust 2
- Most kills in a match: 43 · Nuke
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How lil_qbacka1 plays
Across 82 matches lil_qbacka1 averages K/R 0.80, ADR 85.9 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 85.9, better than 86% of level 8 players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 8 players. Averages 17.8 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 38 of 82 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 61 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. lil_qbacka1 loses the most ELO on Dust 2 (−23 ELO, win rate 38%). Things go best in match 1 of the day (+29 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +29 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +4.2, Headshots +6 pp, Win rate +27 pp, ELO +335. Last 30 days: 41 matches, win rate 56%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.