lil_Timo_

France
On FACEIT since 2020 137 matches tracked 100 matches in 30 days
Last updated:

How does lil_Timo_ play?

Rating 1.02 K/R 0.73 ADR 80.3 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.7
Knife kills 1 in 137 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 23x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether lil_Timo_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: July 2026 with 0.80.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
31 matches · 39% win rate

lil_Timo_ loses the most ELO on Dust 2: −26 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.19 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
39% better than 12%
0.72 better than 38%
80.4 better than 47%
0.96 better than 21%
46% of 143 duels better than 20%
53% of 17 situations better than 88%
Ancient30
60% better than 73%
0.77 better than 61%
84.1 better than 63%
1.06 better than 57%
51% of 120 duels better than 46%
31% of 13 situations better than 32%
Inferno28
64% better than 81%
0.74 better than 42%
79.4 better than 34%
1.05 better than 44%
54% of 126 duels right on the average
50% of 12 situations better than 79%
Nuke20
75% better than 96%
0.74 better than 39%
80.6 better than 40%
1.05 better than 48%
47% of 72 duels better than 20%
33% of 9 situations better than 33%
Mirage16
44% better than 21%
0.75 better than 53%
80.5 better than 47%
1.05 better than 54%
41% of 71 duels better than 5%
45% of 11 situations better than 73%
Cache6
50% -
0.45 -
55.2 -
0.60-
22% of 18 duels -
0% of 2 situations -
Vertigo5
60% -
0.81 -
87.0 -
1.11-
67% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lil_Timo_ plays

Across 137 matches lil_Timo_ averages K/R 0.73, ADR 80.3 and a rating of 1.02. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Nuke with a 75% win rate in 20 matches. In 51 of 137 matches the rating was 1.10 or higher (37%), in 51 it was below 0.90. In 127 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. lil_Timo_ loses the most ELO on Dust 2 (−26 ELO, win rate 39%). Things go best on Ancient (+17 ELO, win rate 60%). Match no. 1 of the day goes best: 62% win rate, −52 ELO. Last 30 days: 100 matches, win rate 55%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.