lil_Alad1n
How does lil_Alad1n play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.83 K/D and so well below the average (1.03).
Impact
WeaknessExactly 3 kills in 1.6% of rounds and so well below the average (4.1%).
Utility and deaths
Average6.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.61. Last 3 months: 0.57 (at the start 0.60). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.89. Last 3 months: 0.81 (at the start 0.89). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 69.9. Last 3 months: 67.9 (at the start 69.4). Well below the average (80.8).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 46% (at the start 48%). Clearly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 55% (at the start 54%). Clearly above the average (50%).
Best month: October 2026 with 2,393. Last 3 months: 2,393 (at the start 2,158).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 20%.
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.60 · Anubis
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How lil_Alad1n plays
Across 111 matches lil_Alad1n averages K/R 0.59 and ADR 68.8; the rating across the 84 rated matches is 0.85. Biggest strength: Utility damage per round at 6.3, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.5 kills per match with 47% headshots. The strongest map is Anubis with a 69% win rate in 29 matches. In 14 of 84 matches the rating was 1.10 or higher (17%), in 53 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 0.89. Things go best on Mirage (+116 ELO, win rate 54%). Match no. 2 of the day goes best: 67% win rate, +70 ELO. Improved over the last three months: ELO +235. Got weaker: Rating −0.08, Headshots −2 pp. Unchanged in recent months: K/R at 0.57, ADR at 67.9, Win rate at 55%. Last 30 days: 4 matches, win rate 75%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.