liindi777

Kosovo
143 matches tracked 31 matches in 30 days
Last updated:

How does liindi777 play?

Rating 1.00 K/R 0.73 ADR 78.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.6
Knife kills 7 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 11%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 13x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, Rating −0.24, ADR −15.3, Headshots −5 pp, Win rate −24 pp, ELO −65

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.67 (at the start 0.85). Clearly below the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −107 ELO
32 matches · 56% win rate
In match 2 of the day −72 ELO
32 matches · 44% win rate
On Thursdays +34 ELO, win rate 45%

liindi777 loses the most ELO on Mirage: −107 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.57 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
42% better than 23%
0.67 better than 23%
73.0 better than 17%
0.91 better than 16%
43% of 127 duels better than 14%
47% of 15 situations better than 75%
Mirage32
56% better than 69%
0.71 better than 41%
77.9 better than 41%
1.01 right on the average
47% of 131 duels better than 31%
40% of 25 situations better than 55%
Ancient29
59% better than 75%
0.75 better than 60%
79.8 better than 46%
1.02 right on the average
59% of 119 duels better than 90%
13% of 15 situations better than 3%
Inferno18
44% better than 20%
0.74 better than 53%
78.8 better than 39%
1.02 better than 45%
43% of 82 duels better than 13%
27% of 11 situations better than 24%
Anubis15
67% better than 91%
0.78 better than 73%
84.3 better than 69%
1.11 better than 78%
44% of 73 duels better than 16%
43% of 7 situations better than 64%
Cache6
50% -
0.87 -
95.5 -
1.21-
62% of 26 duels -
67% of 3 situations -
Nuke3
67% -
0.72 -
74.7 -
0.96-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How liindi777 plays

Across 143 matches liindi777 averages K/R 0.73, ADR 78.5 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 23% of level 9 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 54 of 143 matches the rating was 1.10 or higher (38%), in 59 it was below 0.90. In 96 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. liindi777 loses the most ELO on Mirage (−107 ELO, win rate 56%). Things go best from match 5 of the day (+29 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +29 ELO. Got weaker: K/R −0.18, Rating −0.24, ADR −15.3, Headshots −5 pp, Win rate −24 pp, ELO −65. Last 30 days: 31 matches, win rate 52%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.